Samual wrote: I chose this refire because it feels best with the gun in my opinion (It's also the most balanced, giving a very interesting advantage AND disadvantage to using both secondary and primary), maybe if we had different sounds that would be a different story.
Just in general IMO, it is better not to make adding new features dependent on content. If you code it they (content creators) will come.
For example, if a sane character model pipeline was coded, Nexuiz would have no shortage of quality character models at this point.
Samual wrote:You spawn with more than enough ammo to last you a while unless you're only using the shotgun, which is not the best of ideas as one of the main things you want to do when you spawn is find a few weapons and stack up.
So PLEASE, reduce the shotgun ammo capacity and clip size
significantly (if you haven't already). I have only seen people complain about it having too much ammo around here, no one wants that much ammo. And every time you kill a newly spawned he drops up even more shotgun ammo which you will never run out of anyway. Even if you won't make the shotgun a pickup weapon, please, I beg of you to at least greatly reduce its ammo amount from 2.5 levels. That will start the process of making this weapon not suck in every way. People will complain less about how "overpowered" it is if it runs out of ammo as fast as the MG, like 6-12 shots per ammo pickup.
It's close BTW because IT'S A SHOTGUN...
But why does your primary starting weapon have to be a close in weapon like a shotgun? It's not like we're all playing cramped shitty DM maps all the time, many if not most of us play at least some CTF which is played on big and open maps primarily and increasingly.
That's it I bet. This stupid close in starting weapon is forcing CTF balance to be sacrificed for the sake of DM!
The 2.5.2 shotgun was probably balanced for CTF, and now DM is taking over again. Around and around we go. Only DM is on top more than not, even though it no more popular than CTF, probably less.
"And the next time the arsenal needs to be rebalanced for whatever reason, the starting shotgun will have to be worked around again." FYI, this happens with almost every version... Actually, it DOES happen with every version with few exceptions. But not just to the shotgun, most weapons get minor tweaks some times when e.g. a weapon is added or removed.. It's called development. I doubt there will be more 2.5.2 shotguns BTW if the community tries builds before release.. There was good testing before, but we released a bit hastily with 2.5.2 and no one was running a 2.5.2 beta server with 2.5.2 balance.
But the shotgun is a special case, a unique but widespread weapon that can knock out a balance with the greatest ease. No other weapon has a place like it- huge amount of ammo, starting weapon, exclusively close ranged.
The reason the Nex never
totally broke the game in previous versions is because mappers could put it in hard to reach places. The shotgun is everywhere.