Shotgun, why I think it's overpowered as a starting weapon.

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Re: Shotgun, why I think it's overpowered as a starting weapon.

Postby halogene » Tue Feb 23, 2010 11:54 am

Ah. DCC's has removed the push force of the Shotgun and drastically reduced its damage.

Try vanilla 2.5.2 on a map with bots. You'll feel the difference. :o)
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Re: Shotgun, why I think it's overpowered as a starting weapon.

Postby MirceaKitsune » Tue Feb 23, 2010 12:30 pm

Right... the shotgun in the default 2.5.2 is indeed too much. Seems to be fixed in SVN, the shotgun there is clearly less powerful (at least over the 2.6 gameplay which is default in SVN now).
<Taoki> ... So maybe the new colored bars under the sbar weapons could indicate ammo level rather than accuracy stats.
<Morphed> great now there is a place to show current phase of moon on hud
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Re: Shotgun, why I think it's overpowered as a starting weapon.

Postby Samual » Wed Feb 24, 2010 2:03 am

tZork wrote:(almost as bad as Samual's first attempt to balance it).
Die.
Do it yourself, or stop complaining.
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Re: Shotgun, why I think it's overpowered as a starting weapon.

Postby tZork » Wed Feb 24, 2010 2:28 am

Samual wrote:
tZork wrote:(almost as bad as Samual's first attempt to balance it).
Die.
Sure, just hand my one of em shottys of yours and ill gladly help you die. :twisted:
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Re: Shotgun, why I think it's overpowered as a starting weapon.

Postby Flying Steel » Wed Feb 24, 2010 5:27 am

FIGHT!
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Re: Shotgun, why I think it's overpowered as a starting weapon.

Postby Samual » Wed Feb 24, 2010 2:17 pm

tZork wrote:
Samual wrote:
tZork wrote:(almost as bad as Samual's first attempt to balance it).
Die.
Sure, just hand my one of em shottys of yours and ill gladly help you die. :twisted:
That's okay, i'll have your overpowered HLAC and totally rape you that way.
Do it yourself, or stop complaining.
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Re: Shotgun, why I think it's overpowered as a starting weapon.

Postby tZork » Wed Feb 24, 2010 3:49 pm

Do you wont, because its already nerfed to bits. dps aren't even close to yer planet killer shotty. Besides you wont be able to aim with that motion and damage blur messing up your screen constantly :P
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Re: Shotgun, why I think it's overpowered as a starting weapon.

Postby halogene » Wed Feb 24, 2010 4:48 pm

F3
<Community>: Why was the name "Nexuiz" licensed to IllFonic in a way that allows IllFonic to use the name without any suffix or subtitle for a commercial console game?
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Re: Shotgun, why I think it's overpowered as a starting weapon.

Postby Samual » Thu Feb 25, 2010 3:51 am

At least I finished what I was working on with motionblur/damageblur and it made it into the engine successfully -- I don't see your vehicles in default Nexuiz yet, hmm.
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Re: Shotgun, why I think it's overpowered as a starting weapon.

Postby FruitieX » Thu Feb 25, 2010 7:15 am

Flying Steel wrote:FIGHT!

Timelimit was hit, you may stop fighting now.
Image
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