The 2.5 weapons

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The 2.5 weapons

Postby Waterlaz » Mon Jan 25, 2010 8:35 pm

I undersand that my vision of nexuiz is pretty different from the developers'. But I would realy like to have your attention on the weapons that were introduced in 2.5 and why I think they don't fit in.

1)Tagseeker. Well, this one has been removed and replaced with fireball, so..

2)Fireball. This weapon is rarely used. Well almost all of these weapons are rarely used but this one is even less popular (just like tag seeker was once). Fireball is more like a forfun weapon then a realy usefull one. More then that it much more depends on luck then skill of the player. It can deliver huge damage and be completely useless with a bit less luck. Plus it's condusing to use.

3)HLAC. Well.. I think it is used a bit more often but generaly it is not too popular. And it is a mixture of crylink and hagar. Why double the weapons functionality?

4)Camping rifle. This is the hard one. It IS widely used. And the idea of hit throug glass is awesome. But. The need reload is not a good idea for a game like nexuiz and is irritating. And this headshot thing is illogical, since all other weapons' damage does not depend on the part of body you hit(and I think it should not). And moreover it takes the functionality of the nex.


To sum it all up. Do we need these weapons? I think the weapons should all be unique. Shouldn't we better tweak other weapons' balance? For example increse haggar damage(probably not actually=) or smth like that instead of adding new once that actually just copy the ones we already have.
+It is not good to have one key for two weapons.
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Re: The 2.5 weapons

Postby Samual » Tue Jan 26, 2010 6:22 am

My balance (The one planned for a later version) removes the fireball and HLAC and only leaves a modified Rifle.. The Rifle in my balance has no reload, and has a different secondary. This makes it a less annoying and quite useful weapon. :)
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Re: The 2.5 weapons

Postby Waterlaz » Tue Jan 26, 2010 12:34 pm

My balance (The one planned for a later version) removes the fireball and HLAC and only leaves a modified Rifle.. The Rifle in my balance has no reload, and has a different secondary. This makes it a less annoying and quite useful weapon.

This is nice to here
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Re: The 2.5 weapons

Postby Dahveed » Tue Jan 26, 2010 2:30 pm

My view on weapons is less is more. Perfect the balance of a relatively small amount of weapons. Each new weapon affects the overall balance makes it more complicated for developers to adjust for them.

I'd love to see Nexuiz weapon balance (and the gameplay in general) "locked down" and further development focus on things like maps, graphics, and assorted streamlining. That's what makes a game solid and builds allegiance. I'm thinking of games like QIII and Counterstrike. At some point, you have to stop fiddling with the balance and say that's how it is.

That said, I also want to say I appreciate how Nexuiz isn't a game that requires a deadline, and that testing weapons/weapons balance is a very beautiful feature of an open source game. So, by all means, if it seems prudent, I hope I speak for others that experimental weapons are welcome.

But, perhaps it would be best, as I state above, to focus on finalizing an essential balance of weapons that most people can agree makes for the most fair and fun gameplay.

Sorry if I'm stating the obvious.
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Re: The 2.5 weapons

Postby Flying Steel » Thu Jan 28, 2010 5:57 am

Samual wrote:My balance (The one planned for a later version) removes the fireball and HLAC


Might want to consider removing the Hagar instead of the HLAC, or at least give the Hagar the HLAC style spread growth.

The HLAC's spread growth was an interesting feature that offered some tactical depth, while the Hagar is really only good for noob spam due to slowness/spread and high refire/damage/splash.
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Re: The 2.5 weapons

Postby Lee_Stricklin » Fri Jan 29, 2010 2:15 am

I actually like the HLAC and Camping Rifle. The only annoying things I find about the rifle is that it has to be reloaded and can be a bit over powered (especially when you unload the mag) and the HLAC's secondary needs some modifications.
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Re: The 2.5 weapons

Postby k0jak » Fri Feb 05, 2010 5:51 pm

Dahveed wrote:My view on weapons is less is more. Perfect the balance of a relatively small amount of weapons. Each new weapon affects the overall balance makes it more complicated for developers to adjust for them.

I'd love to see Nexuiz weapon balance (and the gameplay in general) "locked down" and further development focus on things like maps, graphics, and assorted streamlining. That's what makes a game solid and builds allegiance. I'm thinking of games like QIII and Counterstrike. At some point, you have to stop fiddling with the balance and say that's how it is.



Spot on, really spot on!

It is indeed what makes the game solid, much like how the physics now are not massively changed in anyway since a while, people are used to it and they are nice and fast enough.

But I know Samual is working on some new weapon balances that should be great, although I'm still waiting for him to invite me to his server to show me 8)
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Re: The 2.5 weapons

Postby Samual » Sat Feb 06, 2010 9:54 pm

Dahveed wrote:My view on weapons is less is more. Perfect the balance of a relatively small amount of weapons. Each new weapon affects the overall balance makes it more complicated for developers to adjust for them.
I agree very much so, I would personally want to stick with the previous 9 weapons and shine on their abilities in a unique way. That's why I removed the HLAC and fireball in the 2.6 balance.. The majority of people didn't like either weapon, and the HLAC was too similar to 3 other weapons (Crylink, Hagar, and MG).

Dahveed wrote:I'd love to see Nexuiz weapon balance (and the gameplay in general) "locked down" and further development focus on things like maps, graphics, and assorted streamlining. That's what makes a game solid and builds allegiance. I'm thinking of games like QIII and Counterstrike. At some point, you have to stop fiddling with the balance and say that's how it is.
I wanted this before, too.. Until I realized it's impossible. What this means is that future weapon development is impossible and bugs that come up later cannot be fixed by changing the balance or weapons.. Basically, this is vetoed by div0 and LordHavoc (as well as I, and probably some other people) at the moment and I doubt it will happen.

Dahveed wrote:But, perhaps it would be best, as I state above, to focus on finalizing an essential balance of weapons that most people can agree makes for the most fair and fun gameplay.
That's what I want :)

But I know Samual is working on some new weapon balances that should be great, although I'm still waiting for him to invite me to his server to show me
Well highlight me on IRC or something, the server is matrix.mcintec.net but i'll have to be there to show you stuff.
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Re: The 2.5 weapons

Postby tZork » Sun Feb 07, 2010 12:07 am

Some "fun facts"
HLAC was designed to replace crylink and sg. seeker (removed already) replaced hagar and rl. In the original implementation, the HLAC was far stronger then it is now and ate way more ammo. Also it needed much more skill to use as its spread did rise much faster. Seeker was more potent and again harder to get right too. But once i made the mistake of committing it to the Nexuiz repos afore mentioned got castrated in the usual manner and thus ended up as bland filler. im glad they are gone, they dont work at all as i intended now. I can say a agree with LIM here tough. if that was the case insta would be the only mode, forget bunny and hook too. preferably just stand still and shoot. thats way less ;)
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<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
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Re: The 2.5 weapons

Postby tundramagi » Sun Feb 07, 2010 1:19 am

Originating poster: Some people like to make weapons. You might want them to do something else... but they want to make what they want to make. If you think that by trying to "outlaw" the adding of new weapons that they will go then work on what you want them to work on... you are mistaken. Freedom is fun. When you take away the freedom to create you make things unfun.
Last edited by tundramagi on Sun Feb 07, 2010 10:33 am, edited 1 time in total.
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