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Postby kern » Thu Mar 09, 2006 11:31 am

Edit: and that includes reverse mouse.. that is standard if you are aold enough Wink


yes, a friend thinks im a freak for playing inverted mouse. seems rational to me, as if you pull back on a joystick you look up.

was doom 1 / wolfenstein inverted by default ?
Doom .... oh man the huge pixels, went to bed, closed eyes, and the damn flickering was still there for ages ! :)

fov for me is variable between maybe 80-85 on long range maps like map16, zoom option on mouse is far too slow to be of use.
90-100 seems more use on close range like maps 1 and 4.

tried a joystick back on quake 2 iirc, about as much use as an ashtray on a motorkbike. :shock:

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Postby tChr » Thu Mar 09, 2006 12:13 pm

kern wrote:
Edit: and that includes reverse mouse.. that is standard if you are aold enough Wink


yes, a friend thinks im a freak for playing inverted mouse. seems rational to me, as if you pull back on a joystick you look up.

was doom 1 / wolfenstein inverted by default ?

Not likely, since neither of these had up/down panning at all ;)
Quake 1 however, at least up to 1.01 had inverted by default, we argued about this in the old foprum, and i installed it from orig disks, and yes, inv. was default at least up to 1.01

kern wrote:Doom .... oh man the huge pixels, went to bed, closed eyes, and the damn flickering was still there for ages ! :)

I remember making quite some maps for Doom2 in that time.. Hmm maye remake :)
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
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Postby Urmel » Thu Mar 09, 2006 12:39 pm

kern wrote:was doom 1 / wolfenstein inverted by default ?


Well, I'm not sure if doom1 had a lookup function anyway!?!? Twas 1993 wasnit? My first love :roll:
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Postby kern » Thu Mar 09, 2006 2:01 pm

yes 1993/4 my first real PC 486DX2 66 .... Powaaah :)
14/28k modem and how much RAM ? was it 4 or 8 meg? jeez.

quake 2 was the first time i played online i think. then i upgraded to 56k.
The up/down aiming i remember, i more of less stood still to take aim :))))
later joined q3f clan. many hours of fun.


didnt Quake 1 have the head of the doom soldier in a room someplace ? or was it 2 ?
Last edited by kern on Thu Mar 09, 2006 2:04 pm, edited 1 time in total.
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Postby Ed » Thu Mar 09, 2006 2:03 pm

Neither Doom 1 or Wolfenstein 3D used vertical mouselook. Duke Nukem 3D could do (it was a rather hidden option) and it was the other way round. Always have to have it 'inverted' to get it working what to most games is the right way.
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Postby kern » Thu Mar 09, 2006 2:08 pm

nukem :) did u ever get the map for the danceclub, cant remember its name.

had a few naughty extras in there if you knew where to hit them.
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Postby Urmel » Thu Mar 09, 2006 2:36 pm

kern wrote:yes 1993/4 my first real PC 486DX2 66 .... Powaaah :)
14/28k modem and how much RAM ? was it 4 or 8 meg? jeez.


For Doom You had to have 8MB; I remember Stani (StaniD in game) who's still my colleague told my boss I'd need this for working on my 486DX50 :lol:. That's when we started gaming over LAN. Then came Doom2, Heretic, the 3 Descent versions and SOF (or did I play this single only???). Few Years later we had fine Lunchtime LAN-Parties with Unreal Tournament.

Duke Nukem was sooooooo fine, I loved to hear him talkin' :wink:

Actually my first online game is indeed Nexuiz :D

The modems in 93 were really fast running 9.6K *rofl*

good ol tymes...
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Postby Ed » Thu Mar 09, 2006 7:36 pm

Urmel aus dem Eis wrote:For Doom You had to have 8MB

I've had it working with 4Mb. I had to dsiable the disk caching TSR to get it to work. 4Mb was published as the minimum but since most people had to use a hack like this it wasn't realistic.

The level in Duke Nukem 3D which was partly in a nightclub was E1L2 (note the L, not M as in Quake) and it was called 'Red Light District'.

For those of you with the original game, try JonoF's Duek3D port. It has OpenGL graphics and some other nice things:
http://jonof.edgenetwork.org/index.php?p=jfduke3d
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Postby tChr » Thu Mar 09, 2006 9:55 pm

Urmel aus dem Eis wrote:For Doom You had to have 8MB; I remember Stani (StaniD in game) who's still my colleague told my boss I'd need this for working on my 486DX50 :lol:.

I didnt.. because i had a GUS, not a shitty soundblaster ;) Or was that later? ANyways.. I had 16MB at that time.. jeez, I ruled.. then i spent some 400€ on 64MB more.. man.. those were the times. Do you have any ide how long i had to deliver the newspaper to pay for that RAM :)
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
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Postby Urmel » Thu Mar 09, 2006 10:02 pm

Yep and sure it rocked as even Win95 couldn't handle more than 32MB :wink:
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