grappling hook physics

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grappling hook physics

Postby divVerent » Wed Mar 08, 2006 10:31 pm

Did anyone of you try the grappling hook? If you did, you probably noticed that it is slow and feels like hanging from a solid pole.

Well, I tried to make another grappling hook physics which basically feels like a "rubber rope".

If you want to try it online, you can connect to 141.2.16.3 "[RBI] new grappling hook test" and check it out.

The source is available as a patch to the current SVN on http://mensa.ath.cx/~polzer/temp/nexpat ... -hook.diff

If you want to use it, note: the top of the diff contains cvar settings you should also execute then and allows for toggling between the original and my grappling hook physics.

Have fun with it - and what do you think of it?

And...
  • Would you like it to break when the rope hits a wall? I would not, but it would be more realistic.
  • Is it too slow? Too fast? Other cvars you would want to change?
  • Would you like different physics for it?


The graphics is not changed by my patch... yes, the current grapple hook visual sucks, but it works ;)
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Ed » Wed Mar 08, 2006 10:40 pm

I was playing on it tonight, it's very good. I play as doomsknight. The tricks you can pull are very good.

I don't think the rope should break on hitting things. A more complex thing would be for it to wrap round so your movement gets changed by the rope hitting something. This would be more realistic but without seeing it working, I've no idea whether it would be very playable.
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Postby divVerent » Wed Mar 08, 2006 11:40 pm

Ed wrote:I don't think the rope should break on hitting things. A more complex thing would be for it to wrap round so your movement gets changed by the rope hitting something. This would be more realistic but without seeing it working, I've no idea whether it would be very playable.


Plus it would be quite hard to add in QC. And if that is not hard enough, imagine a moving platform crossing the rope ;)
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Ed » Wed Mar 08, 2006 11:53 pm

Yeah, that would be way to complex. I think the way you've made it is enough for the moment. A light, stretchable rope which can pass through things.
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Postby esteel » Thu Mar 09, 2006 8:28 am

This breaking would be bad i guess. The rubber hook was quite fun to test. Would indeed be nice to have it included.
Last edited by esteel on Thu Aug 31, 2006 2:38 pm, edited 1 time in total.
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Postby divVerent » Fri Mar 10, 2006 5:31 pm

I made a second version of the hook which now breaks if its endpoint is shot too much (currently: one Nex shot or two rockets). Should work well against hook campers.

http://mensa.ath.cx/~polzer/temp/nexpatches/
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby tChr » Fri Mar 10, 2006 5:41 pm

divVerent wrote:I made a second version of the hook which now breaks if its endpoint is shot too much (currently: one Nex shot or two rockets). Should work well against hook campers.

http://mensa.ath.cx/~polzer/temp/nexpatches/

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Postby Ed » Fri Mar 10, 2006 5:54 pm

Hook campers don't seem to get far.

The server is getting quite a lot of use. Many people don't seem to understand the grappling hook changes or even that there was a grappling hook in the first place. More messages might help.

I'm now wondering about grappling hook stunt jumping maps where you have to swing between beams or similar to avoid dying, might be fun.
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Postby divVerent » Fri Mar 10, 2006 6:43 pm

Ed wrote:Hook campers don't seem to get far.

The server is getting quite a lot of use. Many people don't seem to understand the grappling hook changes or even that there was a grappling hook in the first place. More messages might help.


Yes, I think I will make automated server spam every five minutes...

I'm now wondering about grappling hook stunt jumping maps where you have to swing between beams or similar to avoid dying, might be fun.


You can already do quite much on nexdm16... I think I should make some demos. Too bad I don't know a working way to convert demos to videos... the problem is that mencoder always messes up the A-V sync a bit.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Tenn » Fri Mar 10, 2006 6:46 pm

Hey, I like it! Mhm mhm I like it ;)

BUT: Campers :P Can you change a bit: no hooking in the sky? Thats boring... you can camp there and shoot everyone..
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