Laser jumps

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Postby s9^ » Tue Oct 31, 2006 5:43 pm

Thx esteel, it's a very clear explanation of what I meant in my previous post. :mrgreen:

That jump is not hard to do at all and it's very useful :D
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Postby Dokujisan » Tue Oct 31, 2006 6:03 pm

I think I'd have to see it.

You think some of you could create some demos to help explain?
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Postby esteel » Tue Oct 31, 2006 6:11 pm

Just take the two files in one of my previous posts.. one of them includes several demos which should be all you need :)
Put the files into the 'data' directory and in Nexuiz choose the Demos menu to watch the demos.
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Postby shaggy » Fri Apr 13, 2007 3:03 am

i have noticed hen laser jumping if you aim at your feet you dont jump very high, but if you aim just a little up then the most you can look down you get a nice jump
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Postby Urmel » Fri Apr 13, 2007 8:25 am

Seems the mop and bucket brigade is gonna have lotsa work again this morning...
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Postby esteel » Fri Apr 13, 2007 11:03 am

Well that one was at least a really helpful post but you are right.. i read now four of his posts and i'm already fet up.
Although i allready worte what he just repeated with LESS info in it.. What i wrote was (a few posts up)
While standing still its just looking straight down and fire/jump at the same time. While running the same thing will have the laser impact 'a bit behind you' so you will not reach the maximum hight possible. Try looking down something like 75degree instead of 90° which should give you a higher jump.
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Postby Swivel Master » Sat Jun 09, 2007 2:47 am

I finally learned to laser jump after usil666 kicked my ass once and then told me to spectate him when I complained.

I've found that it's consistent MOST of the time... except on Aneurism (I think that's the level) - the one with the central outdoor room with the mortar at the middle on the floor and the teleporter in the corner, and the stairs on the second level going up to the rocket launcher. Anyway, the floor where the mortar is curves in a strange way that seems to mess up my laser jumping most of the time.

In other level's it's been pretty predictable... every so often it doesn't work, but I usually just assume it was my fault.
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Postby tChr » Sat Jun 09, 2007 10:20 am

Swivel Master wrote:I've found that it's consistent MOST of the time... except on Aneurism (I think that's the level) - the one with the central outdoor room with the mortar at the middle on the floor and the teleporter in the corner, and the stairs on the second level going up to the rocket launcher. Anyway, the floor where the mortar is curves in a strange way that seems to mess up my laser jumping most of the time.

Well I dont think thats aneurysm, but I cant really figure which map you are describing either... I assume you mean downer.
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Postby esteel » Sat Jun 09, 2007 10:46 am

Yeah sounds like downer.. http://www.gamepn.com/galleries.php?gallery=302&view&image=11548

If you have Nexuiz 2.3 i added (a hopefully nice) document Nexuiz/docs/basics.html which should explain laserjumping and also give some tipps on how to start with learning it.
Well if not, its just a conversion of that post: http://forums.alientrap.local/viewtopic.php?t=1344
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Postby Swivel Master » Mon Jun 11, 2007 2:15 am

esteel wrote:Yeah sounds like downer.. http://www.gamepn.com/galleries.php?gallery=302&view&image=11548

If you have Nexuiz 2.3 i added (a hopefully nice) document Nexuiz/docs/basics.html which should explain laserjumping and also give some tipps on how to start with learning it.
Well if not, its just a conversion of that post: http://forums.alientrap.local/viewtopic.php?t=1344


You're right, that's the map I was talking about. Oops.
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