Laser jumps

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Postby Dokujisan » Tue Jun 12, 2007 7:32 am

Since my first post on this thread, I have improved my laser jumping. A lot of it had to do with high and erratic ping on European servers. That made results inconsistent. I'm much better now with some practice and with playing more on US servers (like Fusion CTF and the Nexuiz Standard Deathmatch in NY)

I still don't understand how people can laserjump horizontally forward. I've seen it done many times by more advanced laser jumpers. I can't figure it out. When I laser jump, I got vertical as much as I go horizontal. But some have found a way to jump forward.

I've learned how to laser forward off a wall (after seeing it done in one of kojn's demos), but that is not what I'm talking about. I mean with no walls around, they will laser forward more so than up. That gives people a HUGE advantage in CTF.
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Postby esteel » Tue Jun 12, 2007 12:38 pm

Well one reason for the 'picky' timing is for sure the rather small explosion from the laser. Try with the mortar, it has a lot bigger radius (but also does more damange).

The best way for 'horizontal' laser jumps i found is to do a normal jump and then fire at the ground shortly before you land.. the push will mostly be forward then. Maybe i can a demo later. Also i'm not sure if thats what you mean :)
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Postby kozak6 » Wed Jun 13, 2007 2:59 am

You can do shorter forward hops if you run forwards, just look straight down, and fire without jumping.
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Postby 003 » Wed Jun 13, 2007 4:58 am

I find laser jumps in nexuiz quite easy to do, much easier than q3 rocket jumps, which I still can't always do right.

oh, sxt, you need to speed up your avatar for the desired seizure inducing effect :)
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Postby k0jak » Wed Jun 13, 2007 5:13 pm

kozak6 wrote:You can do shorter forward hops if you run forwards, just look straight down, and fire without jumping.


Yep, fastest way to get the pay-off of foward without to much horizontal..i tend to turn around and reverse my aim at the floor at a angle, then after i've fired turn around in the air.
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Postby ///FeNriR JX2051 » Wed Sep 19, 2007 8:52 pm

if you are very fast already be careful with jumps:

dont shoot straight into wall or ground - it wont accelerate
theres a perfect angle<;you need to practice it, its very hard 4 me - well and they call me fast (k0jak wth 8 secs??? i only manage 9,6!)
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Postby k0jak » Wed Sep 19, 2007 10:23 pm

///FeNriR JX2051 wrote:if you are very fast already be careful with jumps:

dont shoot straight into wall or ground - it wont accelerate
theres a perfect angle<;you need to practice it, its very hard 4 me - well and they call me fast (k0jak wth 8 secs??? i only manage 9,6!)


8 secs, what map we talking about here?
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Good ping: good laser jumps. Bad ping: bad laser jumps.

Postby nexbender » Thu Sep 20, 2007 1:52 am

I'm just going to chime in here because this has been driving me batty. At work I play from a corporate network behind a lot of big network gear. Ping times are only *slightly* higher than from home, behind a very stripped down DD WRT-modded Linksys router - but that *slight* amount (or perhaps some unknown variable related strictly to UDP latency which is _not_ ICMP latency) is enough to make playing Less Than Optimal. This is especially noticeable in the practice of the very nuanced and finessed craft of laser jumping.

As regards playing from work, no amount of patience or compensative prediction alleviates the variance: i.e., sometimes laser jumping almost works correctly, and the rest of the time it does not work at all. If I switch to laser, face straight down and fire, I should be propelled up (according to the laws of the Newtonian-like physics model) by the recoil. But this simply does not happen (much). Instead, the server always seems to have me at a slightly different position, so the...oh blah. Everyone gets the point.

OK, I'm getting very annoyed just thinking about this, so I'm just going to turn off now. Thank Mom I'm a robot.

And as a belated attempt at flame-retardant, I should add I really enjoy this game and am quite grateful to the persons who wrote it (proof: I play it, have advocated and gotten other persons to play it) and the persons who play it (proof: I kill them whenever possible and lightly taunt them in Spanglish).
I was converted to the darkside and now mostly play Urban Terror with a clan as |ALPHA|DrPepper. Also branching out into CoD4.
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Postby Vanquish » Wed Nov 28, 2007 4:53 am

do you mean laser jumping off the ground, or off a jump pad thing? Just point your laser at the ground and fire. It'll work. Laser-padding is a bit trickier.
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Postby Idakus » Thu Aug 14, 2008 6:53 am

I was asked for my laser jump bind, here it go:

alias +wjumpE "impulse 1; cl_pitchspeed 1000; +lookdown"
alias -wjumpE "+attack; +jump; wait;wait;wait;wait;wait; wait; wait; wait; wait;wait; -jump; -attack; wait; -lookdown; force_centerview; cl_pitchspeed 150"
bind SPACE +wjumpE

and I use SPACE to do the laser jump. ymmv
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