Dealing with campers

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Dealing with campers

Postby Dokujisan » Tue Nov 07, 2006 9:28 pm

Many people complain about campers. I personally don't have a problem with them. Even though I don't typically camp any more, I consider it a skill to find a quality spot where you can successfully camp and not be too vulnerable while still being effective.

So, please don't complain about campers. it's part of the game. Instead, here are some tips for dealing with them...

Campers are predictable. This is pretty much the main thing that you need to know in order to stop complaining about them and, instead, defeat them. Your approach toward taking out a camper is based on this issue of predictability.

Let's say a camper has found a great sit spot where they can only be attacked from one angle, they aren't very visible, they are near a populated area, and they somehow have access to some ammo/health/armor.

Here's what I do.
Usually camp spots don't allow a lot of movement. This makes them a prime target for being nexed (sniped). If, for some reason, I can't successfully nex them, then I will use a weapon with splash damage and slowly drop their health. If their health drops enough, they will at least have to get up to get health. They are vulnerable while doing that. You can possibly rush them. Or you can get you and another teammate to attack them at once.

In fact, rushing up on a camper is generally a good tactic, especially if they are using the Nex because they will be zoomed in a lot and might not see you. Come in from above. Sit on their head and shoot down.

For act two... you camp the camper. You utilize predictability again. You know that they will probably come back to this excellent camping spot. You watch the camp spot and kill them when they arrive. Do this a couple times and they will usually leave the spot alone.

Those are my thoughts on campers. There is a reason why I don't camp very often anymore. It takes way too much skill (and lucky map design) to apply camping against good players.

Many years ago, I had a friend who was awesome at finding good camping spots. It is definitely a skill.
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Postby Glass Joe » Mon Dec 18, 2006 4:53 pm

Dokujisan wrote:So, please don't complain about campers. it's part of the game. Instead, here are some tips for dealing with them...

Campers are predictable. This is pretty much the main thing that you need to know in order to stop complaining about them and, instead, defeat them. Your approach toward taking out a camper is based on this issue of predictability.


100% Agreed!

I don't camp. There are very few situations in-game where camping would be advantagous. In general, if you're not moving, you're going to get fragged. However, I've been accused of camping (like it's a crime) many, many times. It's just something unskilled, ill-tempered players spout when you frag them (sometimes, even if you frag them in-motion). They just don't know any better.

And the predictability factor is the main reason why camping is generally a poor strategy. If a stationary player frags me with the nex, that's all I need to know. I know from this where he is, what his area of fire is, and that he will probably remain in that same spot for a little while longer. If you know all of that, and you still can't frag 'em, you just need to practice.

Camping is not a great strategy, and certainly doesn't give anyone an unfair advantage.
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Postby tChr » Mon Dec 18, 2006 6:44 pm

Overall, standing still in nexuiz gives you a huge disadcvantage..

however what is annoying is when people in a outnumbering team takes great advantage and camps. Like on Facing , i've experienced playing 3 agains 7, and the team of 7 had 3 or 4 people camping on top of the towers.. that not much fun, especially as the were also spawn-raping.
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Postby Ed » Mon Dec 18, 2006 8:37 pm

Any particular place in a map where you have an enormous amount of advantage in camping can be rectified to remove the camping spot. This I would consider a good idea as it makes the game more fun for everyone.

None of the current Nexuiz levels have any point on them that immediately strikes me as needing fixing to avoid constant camping but there are some 3rd party levels that could be modified to stop camping. Facing Worlds is one that comes to mind. Although I like it as a map in general, there are some times when some players forget that CTF means 'Capture The Flag' and instead thing it's better to just increase their personal scores by crouching on top of the towers and Nexing people who have only just spawned. Some of them even run through the enemy base, past the flag and teleport to the roof to shoot back towards their base. This results in a really crap form of stalemate which isn't fun. I normally leave games that get like that.

What I would do to improve gameplay is make it more like the UT2003 version when there is a pyramid on the middle. This would block the entrance to the each tower from the top of the opposite tower. The UT2003 version also had a few palm trees to break up the line of sight and had jumppads to the centre allowing a faster advance. I could have a go at modding it to make an anti-camper version.
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Postby Glass Joe » Mon Dec 18, 2006 11:10 pm

I still say that I've yet to see a game controlled (or even slightly perturbed) by a "camper". Usually, they get one or two frags, then someone frags them. And in CTF, camping is never going to get you anywhere near as many points as actually capturing the flag. In fact, I think it would take a very remarkable player to get a high score (above 100) in CTF without capturing the flag.

Honestly, I think it's easier to aim in Nexuiz if your moving, not standing still. When your moving, it's like you have double control over your aim. You're controlling both the view direction (mouse) and the position of the view point (keypad, I'm assuming). When standing still, you just have control over the view direction. That's how I look at it anyway.
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Postby kozak6 » Tue Dec 19, 2006 12:01 am

Campers aren't really much of a problem.

If the map allows it, my favorite thing to do is to bounce them off into space with the laser.
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Postby old_codger » Mon Jan 08, 2007 1:53 am

Don't really see it as a problem as a few people have said. However, respawn camping is annoying on those maps where it happens like facing worlds. Maybe alter the respawn sites in front of the tower?

Apart from anything else what's the point of the nex and it's zoom if you don't use it. Might as well scrap it on that basis.
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Postby ai » Mon Jan 08, 2007 11:48 am

I use zoom sometimes.. but not too often as the hit position on enemies and the crosshair while zoomed in is way off. Take this for example, when aiming at a guy on Greatwalls, or whatever that map name is :P, zoomed in and his in that little bunker, unless you aim very high up on his head you won't hit him, might be because you are zoomed in but I also know it's because every shot is aimed at the same position on the hitbox with the nex. Happens to me constantly..
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Postby morfar » Mon Jan 08, 2007 1:54 pm

ai wrote:I use zoom sometimes.. but not too often as the hit position on enemies and the crosshair while zoomed in is way off. Take this for example, when aiming at a guy on Greatwalls, or whatever that map name is :P, zoomed in and his in that little bunker, unless you aim very high up on his head you won't hit him, might be because you are zoomed in but I also know it's because every shot is aimed at the same position on the hit box with the Nex. Happens to me constantly..
Exactly! But it has nothing todo with zoom.
Thats the aim bug I always talk about. Since the beam is coming from the gun. So the greater the distance the more likely it is for the beam to to hit a wall or something. And the funny part is that Nexuiz is the only game that I know of that shoots from the gun. All other games shoots from the eye, but the effects comes from the gun. I have been nagging the developers to fix this since 1.2.1 or something :? I don't know why it's not fixed. Sure sometimes it will looks like the beam goes through a wall, but who cares?
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Postby GreEn`mArine » Mon Jan 08, 2007 2:06 pm

I'm sure this is being fixed for Nexuiz v3.0 where we can have some more promode-alike features ;)

We just need to continue nagging!
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