ATI driver quality

Tips on how to tweak Nexuiz for the best performance

Moderators: Nexuiz Moderators, Moderators

Postby divVerent » Fri May 18, 2007 10:34 pm

1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby giuseppe » Sun Jun 10, 2007 10:00 am

I have

ATI RADEON X600/X550 , 256 Mb dedicated
Intel Pentium 4 CPU 3.20GHz , 1Gb RAM
windows xp

and this setttings for Nexuiz

OpenGL 2.0 Shaders Off
Vertex Buffer Obiects Off
Show FPS On

Resolution 1024x768
Bits Per Pixel 32-bit
Fullscreen On

Vertical Synchronization On
Anisotropic Filtering Off
Texture quality Good
Texture Quality Reduction Reduce skins only
---
Particle Quality 1.0
Decals On
Bloom Off
High Dynamic Range Off
Coronas On
GIoss Off

Deluxemapping Off
Offset Mapping Off
Realtime Light Bumpmaps On
Realtime World Lights On
Realtime World Shadows On
Realtime Dynamic Lights On
Realt.Dyn.Lights Shad. On
---

I take 60 fps... it's good or bad?
giuseppe
Alien
 
Posts: 128
Joined: Fri Mar 16, 2007 6:47 pm
Location: italy

Postby C.Brutail » Sun Jun 10, 2007 10:07 am

Realtime World Lights On

This is the most resurce eating feature aside gloom/hdr. You might get FPS issues with some maps with it enabled, but if you have STEADY 60 FPS, you're all fine (imho everything steady above 50 FPS is ok. There's no difference between 160FPS or 50 in feel).
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
Image
Image
C.Brutail
Laidback mapper
 
Posts: 2357
Joined: Tue Feb 28, 2006 7:26 pm
Location: Ironforge

Postby torus » Sun Jun 10, 2007 4:14 pm

Ati drivers + apple = a huge pile of shit. Let me demonstrate. With OGL2 enabled on GreatWall reloaded, one experiences a whole new level of breakage.

Image

Image

Image
Image
torus
Forum addon
 
Posts: 1341
Joined: Sun Dec 24, 2006 6:59 am
Location: USA

Postby divVerent » Sun Jun 10, 2007 4:24 pm

That's some new breakage... looks like we won't enable r_glsl anytime soon on OS X... it currently is forced off for a reason (one can toggle it on in the menu, but it reverts to off on next startup).
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby LordHavoc » Sun Jun 10, 2007 6:51 pm

torus wrote:Ati drivers + apple = a huge pile of shit. Let me demonstrate. With OGL2 enabled on GreatWall reloaded, one experiences a whole new level of breakage.


We really need to get Apple to fix the GLSL vs non-GLSL surface zfighting issues (which have been there for as long as they have supported GLSL), the driver is violating the OpenGL Shading Language spec by having different transforms in the GLSL shader than the fixed function path despite my use of ftransform().

I can tell you right off the bat that the zfighting shown there is related to r_depthfirst (which defaults to 1 or 2 depending on the preset configuration, or 0 on the lower ones), try setting it to 0, there will be a slight speed hit.
LordHavoc
Site Admin
 
Posts: 191
Joined: Wed Mar 29, 2006 7:39 am
Location: western Oregon, USA

Postby giuseppe » Sun Jun 10, 2007 7:09 pm

Thank u C.Brutail.

Is not steady 60 fps but few time i have less 50 fps.
60 fps is the max value
giuseppe
Alien
 
Posts: 128
Joined: Fri Mar 16, 2007 6:47 pm
Location: italy

Postby tZork » Mon Jun 11, 2007 3:48 am

giuseppe wrote:Thank u C.Brutail.

Is not steady 60 fps but few time i have less 50 fps.
60 fps is the max value


Laptop or flatscreen? you have
Vertical Synchronization On

That means it will never have more fps when yer screens refresh rate. Oh the SDL executable seems to do this on windows too..
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby giuseppe » Tue Jun 12, 2007 4:53 pm

thank u tZork
nice information

i have turned off Vertical Synchronization
and now i take 50-200 fps

yes i have flatscreen
giuseppe
Alien
 
Posts: 128
Joined: Fri Mar 16, 2007 6:47 pm
Location: italy

Previous

Return to Nexuiz - Performance Tips

Who is online

Users browsing this forum: No registered users and 1 guest

cron