My (slow) PC:
AMD Athlon XP3000+
512MB RAM
ATI Radeon 9800pro (latest driver Catalsyst Software Suite 6.2)
DirectX10 installed
Operating System is Windows 2000
In the Advanced Settings of my Graphic driver I use "Maximum Perfomance".
I would like to make a Timedemo, but there is no "demo1" in my demo folder (which doesnt exist too

Where the troubles are:
As long as i dont see any enemys, the game is smooth and nice, except for some big open maps, but i think that can be a problem of RAM or Graphiccard. But as soon as an enemy bounces into my face, my FPS drops from regardless what (300 or 100) down to 20-30.This also happens when i see a corpse! When i "destroy" a corpse, my FPS go up to where they was.
(One thing which might be fixed in a next release is that there aren´t corpses around with "nogib 0")
My Question:
Is there a way to reduce the quality of the Enemy models?
My settings:
cl_bobcycle 0
cl_bobmodel 0
cl_itembobheight 0
cl_rollangle 0
v_kicktime 0
cl_decals 0
cl_stainmaps 0
cl_nogibs 1
cl_noplayershadow 1
cl_particles_blood 0
cl_particles_bubbles 0
cl_particles_bulletimpacts 0
cl_particles_explosions_bubbles 0
cl_particles_explosions_shell 0
cl_particles_explosions_smokes 0
cl_particles_explosions_sparks 0
cl_particles_quality .5
cl_particles_rain 0
cl_particles_size .5
cl_particles_smoke 0
cl_particles_snow 0
cl_particles_sparks 0
gl_picmip 3
gl_texture_anisotropy 1
r_detailtextures 0
r_picmipworld 3
gl_flashblend 0
gl_polyblend 0
r_shadow_bumpscale_basetexture 0
r_shadow_bumpscale_bumpmap 0
r_sky 0
r_waterscroll 0
r_waterwarp 0
r_bloom 0
r_coronas 0
r_depthfirst 0
r_dynamic 0
r_glsl_deluxemapping 0
r_glsl_offsetmapping 0
r_glsl_offsetmapping_reliefmapping 0
r_hdr 0
r_shadow_gloss 0
r_shadow_glsl_offsetmapping 0
r_shadow_realtime_dlight 0
r_shadow_realtime_dlight_shadows 0
r_shadow_realtime_world 0
r_shadow_realtime_world_dlightshadows 0
r_shadow_realtime_world_shadows 0
r_shadow_usenormalmap 0
vid_height 600
vid_width 800
ambient_level 0
bgmvolume 0
snd_staticvolume 0
set gl_combine: 0
set gl_lockarrays: 0
set gl_mesh_drawrangeelements: 0
set r_batchmode: 0
set r_glsl 0
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If you miss any informations just let me know. I try my best to write down what you need. Thx for replys.
Greetz Bundy