baaad perfomance on a very fast macpro

Tips on how to tweak Nexuiz for the best performance

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Postby esteel » Tue Mar 04, 2008 6:56 pm

Well the vertex buffer objects are know to be bad on ATI cards because of their shitty drivers.. why do they actually report that feature as available if it does not really work?!? (gl_vbo)
Opengl 2.0 Shaders on the other hand ARE fast but again mac drivers are bad and lead to graphic glitches. thats why its disabled on startup on mac. However if you run low details you will not notice and is fast. But do not call if it crashes or something :) (r_glsl)

So i do not think its handy to just toggle both at the same time or to just disable both without telling people to TRY :)
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Postby AceOfThumbs » Tue Mar 04, 2008 11:26 pm

esteel wrote:So i do not think its handy to just toggle both at the same time or to just disable both without telling people to TRY :)

Yes, certainly, people should read the tips I listed and play with the settings themselves before blindly using the toggle code.

If you have a MacPro with an ATI x1900, I'm sure you will find the toggle invaluable. For others, you might need to alter the code to suit your system. The idea is just to make it quick and easy to switch your graphic set up in case you notice the frame rate (fps) drop when a new map loads.
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