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bind f7 "exec autoexec.cfg ; exec config.cfg" // reload settings
bind f8 "menu_restart" //restart the menu, takes about 60 seconds
bind F9 "+fullscreen" //window_size_toggle, switches between fullscreen and windowed
alias +fullscreen ""
alias -fullscreen "fullscreen_01"
alias fullscreen_01 "vid_width 800 ; vid_height 600 ; vid_fullscreen 0 ; vid_restart ; alias -fullscreen fullscreen_02" // windowed 800 by 600
alias fullscreen_02 "vid_width 1024 ; vid_height 768 ; vid_fullscreen 1 ; vid_restart ; alias -fullscreen fullscreen_01" // fullscreen 1024 by 768
Bottom row of my keyboard, plus a few others
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bind n "toggle shownetgraph" //turn the net graph on (1) or off (0)
bind m "toggle nosound" //turn volume on (1) or off (0) - mute
bind b "toggle r_sky" //turn the sky map on (1) or off (0)
bind v "3d_toggle" //cycle through the various 3d colour separations
alias 3d_toggle "3d_on_01"
alias 3d_on_01 "echo red/blue on ; set r_stereo_redblue 1 ; set r_stereo_redcyan 0 ; set r_stereo_redgreen 0 ; alias 3d_toggle 3d_on_02"
alias 3d_on_02 "echo red/cyan on ; set r_stereo_redblue 0 ; set r_stereo_redcyan 1 ; set r_stereo_redgreen 0 ; alias 3d_toggle 3d_on_03"
alias 3d_on_03 "echo red/green on ; set r_stereo_redblue 0 ; set r_stereo_redcyan 0 ; set r_stereo_redgreen 1 ; alias 3d_toggle 3d_on_04"
alias 3d_on_04 "echo all off ; set r_stereo_redblue 0 ; set r_stereo_redcyan 0 ; set r_stereo_redgreen 0 ; alias 3d_toggle 3d_on_01"
bind c "toggle r_showtris 0 1" //shows triangle outlines, value controls brightness
bind f "toggle showfps" //turn the fps on or off
bind x "toggle v_psycho" //turn psycho effects on or off,
bind z "toggle r_drawviewmodel" //show your weapon on the screen
bind a "toggle viewsize 120 110 100 90 80 70 60 50 40 30" //cycle through the various viewsize options +
bind s "toggle viewsize 30 40 50 60 70 80 90 100 110 120" //cycle through the various viewsize options -
bind d "toggle showbrand 0 1 2 3 4 5 6 7 8" // show and move any brand logo
bind f "toggle showspeed 0 1 2 3 4 5" // show your current speed
bind g "toggle showspeed 0 1 2 3 4 5" //shows your current speed (qu per second); number selects unit: 1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots
bind h "toggle sbar_hudselector 0 1 ; echo HUD $sbar_hudselector" // change the HUD
The following need
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bind semicolon "toggle chase_active" //turn third person view on or off
Modify your models skin colour. Don't try to change your skin colour when playing a team based game - it's cheating and you will die.
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bind HOME "toggle topcolor 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 ; echo $topcolor" //cycle models skin top colour up
bind END "toggle topcolor 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ; echo $topcolor" //cycle models skin top colour down
bind INS "toggle bottomcolor 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 ; echo $bottomcolor" //cycle models skin bottom colour up
bind DEL "toggle bottomcolor 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ; echo $bottomcolor" //cycle models skin top colour down
Modify the chase camera position
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bind [ "toggle chase_back 0 10 20 30 40 50 60 70 80 90 100 110 120 128 ; echo $chase_back" //cycle chase_back +
bind ] "toggle chase_back 128 120 110 100 90 80 70 60 50 40 30 20 10 0 ; echo $chase_back" //cycle chase_back -
bind # "echo chase_back reset 48 ; chase_back 48"
bind - "toggle chase_up -48 -40 -30 -20 -10 0 10 20 30 40 50 60 70 80 90 96 ; echo $chase_up" //cycle chase_back +
bind = "toggle chase_up 96 90 80 70 60 50 40 30 20 10 0 -10 -20 -30 -40 -48 ; echo $chase_up" //cycle chase_back -
bind ' "echo chase_up reset 24 ; chase_up 24" //reset chase up to 24
Change your player model, this features all the models on {}DM +Ex server on 1/1/08 (currently off line). The server will replace any unknown models with the Marine.
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bind PGDN "models_toggle_down" //cycle models down
alias models_toggle_down "models_down_30"
alias models_down_01 "echo Abyss ; playermodel models/player/abyss.zym ; alias models_toggle_down models_down_30 ; alias models_toggle_up models_up_02"
alias models_down_02 "echo Angelyss ; playermodel models/player/angelyss.md3 ; playerskin 2 ; alias models_toggle_down models_down_01 ; alias models_toggle_up models_up_03"
alias models_down_03 "echo Armoured Carni ; playermodel models/player/carni.zym ; playerskin 1 ; alias models_toggle_down models_down_02 ; alias models_toggle_up models_up_04"
alias models_down_04 "echo Carni ; playermodel models/player/carni.zym ; playerskin 2 ; alias models_toggle_down models_down_03 ; alias models_toggle_up models_up_05"
alias models_down_05 "echo Dark ; playermodel models/player/angelyss.md3 ; playerskin 1 ; alias models_toggle_down models_down_04 ; alias models_toggle_up models_up_06"
alias models_down_06 "echo Felicia ; playermodel models/player/felicia.zym ; alias models_toggle_down models_down_05 ; alias models_toggle_up models_up_07"
alias models_down_07 "echo Fricka ; playermodel models/player/visitant.zym ; alias models_toggle_down models_down_06 ; alias models_toggle_up models_up_08"
alias models_down_08 "echo Grunt ; playermodel models/player/grunt.zym ; alias models_toggle_down models_down_07 ; alias models_toggle_up models_up_09"
alias models_down_09 "echo Headhunter ; playermodel models/player/headhunter.zym ; alias models_toggle_down models_down_08 ; alias models_toggle_up models_up_10"
alias models_down_10 "echo Heroine ; playermodel models/player/jeandarc.zym ; alias models_toggle_down models_down_09 ; alias models_toggle_up models_up_11"
alias models_down_11 "echo Insurrectionist ; playermodel models/player/insurrectionist.zym ; alias models_toggle_down models_down_10 ; alias models_toggle_up models_up_12"
alias models_down_12 "echo Jaguar ; playermodel models/player/jaguar.md3 ; alias models_toggle_down models_down_11 ; alias models_toggle_up models_up_13"
alias models_down_13 "echo Leilei ; playermodel models/player/leilei.zym ; alias models_toggle_down models_down_12 ; alias models_toggle_up models_up_14"
alias models_down_14 "echo Lurk ; playermodel models/player/lurk.zym ; playerskin 2 ; alias models_toggle_down models_down_13 ; alias models_toggle_up models_up_15"
alias models_down_15 "echo Lycanthrope ; playermodel models/player/lycanthrope.zym ; alias models_toggle_down models_down_14 ; alias models_toggle_up models_up_16"
alias models_down_16 "echo Marine ; playermodel models/player/marine.zym ; alias models_toggle_down models_down_15 ; alias models_toggle_up models_up_17"
alias models_down_17 "echo [Mon] ; playermodel models/player/monk.zym ; alias models_toggle_down models_down_16 ; alias models_toggle_up models_up_18"
alias models_down_18 "echo Mulder ; playermodel models/player/nexus.zym ; playerskin 1 ; alias models_toggle_down models_down_17 ; alias models_toggle_up models_up_19"
alias models_down_19 "echo Nexus ; playermodel models/player/nexus.zym ; playerskin 6 ; alias models_toggle_down models_down_18 ; alias models_toggle_up models_up_20"
alias models_down_20 "echo Nexus (green) ; playermodel models/player/nexus.zym ; playerskin 3 ; alias models_toggle_down models_down_19 ; alias models_toggle_up models_up_21"
alias models_down_21 "echo Nexus (orange) ; playermodel models/player/nexus.zym ; playerskin 5 ; alias models_toggle_down models_down_20 ; alias models_toggle_up models_up_22"
alias models_down_22 "echo Nexus (red) ; playermodel models/player/nexus.zym ; playerskin 4 ; alias models_toggle_down models_down_21 ; alias models_toggle_up models_up_23"
alias models_down_23 "echo Pyria ; playermodel models/player/pyria.zym ; alias models_toggle_down models_down_22 ; alias models_toggle_up models_up_24"
alias models_down_24 "echo Quark ; playermodel models/player/crash.zym ; alias models_toggle_down models_down_23 ; alias models_toggle_up models_up_25"
alias models_down_25 "echo Reptile ; playermodel models/player/lurk.zym ; playerskin 1 ; alias models_toggle_down models_down_24 ; alias models_toggle_up models_up_26"
alias models_down_26 "echo Shock Trooper ; playermodel models/player/shock.zym ; alias models_toggle_down models_down_25 ; alias models_toggle_up models_up_27"
alias models_down_27 "echo Skadi ; playermodel models/player/skadi.zym ; alias models_toggle_down models_down_26 ; alias models_toggle_up models_up_28"
alias models_down_28 "echo Specop ; playermodel models/player/specop.zym ; alias models_toggle_down models_down_27 ; alias models_toggle_up models_up_29"
alias models_down_29 "echo Suiseiseki ; playermodel models/player/suiseiseki.zym ; alias models_toggle_down models_down_28 ; alias models_toggle_up models_up_30"
alias models_down_30 "echo Xolar ; playermodel models/player/nexus.zym ; playerskin 2 ; alias models_toggle_down models_down_29 ; alias models_toggle_up models_up_01"
bind PGUP "models_toggle_up" //cycle models up
alias models_toggle_up "models_up_01"
alias models_up_01 "echo Abyss ; playermodel models/player/abyss.zym ; alias models_toggle_up models_up_02 ; alias models_toggle_down models_down_30"
alias models_up_02 "echo Angelyss ; playermodel models/player/angelyss.md3 ; playerskin 2 ; alias models_toggle_up models_up_03 ; alias models_toggle_down models_down_01"
alias models_up_03 "echo Armoured Carni ; playermodel models/player/carni.zym ; playerskin 1 ; alias models_toggle_up models_up_04 ; alias models_toggle_down models_down_02"
alias models_up_04 "echo Carni ; playermodel models/player/carni.zym ; playerskin 2 ; alias models_toggle_up models_up_05 ; alias models_toggle_down models_down_03"
alias models_up_05 "echo Dark ; playermodel models/player/angelyss.md3 ; playerskin 1 ; alias models_toggle_up models_up_06 ; alias models_toggle_down models_down_04"
alias models_up_06 "echo Felicia ; playermodel models/player/felicia.zym ; alias models_toggle_up models_up_07 ; alias models_toggle_down models_down_05"
alias models_up_07 "echo Fricka ; playermodel models/player/visitant.zym ; alias models_toggle_up models_up_08 ; alias models_toggle_down models_down_06"
alias models_up_08 "echo Grunt ; playermodel models/player/grunt.zym ; alias models_toggle_up models_up_09 ; alias models_toggle_down models_down_07"
alias models_up_09 "echo Headhunter ; playermodel models/player/headhunter.zym ; alias models_toggle_up models_up_10 ; alias models_toggle_down models_down_08"
alias models_up_10 "echo Heroine ; playermodel models/player/jeandarc.zym ; alias models_toggle_up models_up_11 ; alias models_toggle_down models_down_09"
alias models_up_11 "echo Insurrectionist ; playermodel models/player/insurrectionist.zym ; alias models_toggle_up models_up_12 ; alias models_toggle_down models_down_10"
alias models_up_12 "echo Jaguar ; playermodel models/player/jaguar.md3 ; alias models_toggle_up models_up_13 ; alias models_toggle_down models_down_11"
alias models_up_13 "echo Leilei ; playermodel models/player/leilei.zym ; alias models_toggle_up models_up_14 ; alias models_toggle_down models_down_12"
alias models_up_14 "echo Lurk ; playermodel models/player/lurk.zym ; playerskin 2 ; alias models_toggle_up models_up_15 ; alias models_toggle_down models_down_13"
alias models_up_15 "echo Lycanthrope ; playermodel models/player/lycanthrope.zym ; alias models_toggle_up models_up_16 ; alias models_toggle_down models_down_14"
alias models_up_16 "echo Marine ; playermodel models/player/marine.zym ; alias models_toggle_up models_up_17 ; alias models_toggle_down models_down_15"
alias models_up_17 "echo [Mon] ; playermodel models/player/monk.zym ; alias models_toggle_up models_up_18 ; alias models_toggle_down models_down_16"
alias models_up_18 "echo Mulder ; playermodel models/player/nexus.zym ; playerskin 1 ; alias models_toggle_up models_up_19 ; alias models_toggle_down models_down_17"
alias models_up_19 "echo Nexus ; playermodel models/player/nexus.zym ; playerskin 6 ; alias models_toggle_up models_up_20 ; alias models_toggle_down models_down_18"
alias models_up_20 "echo Nexus (green) ; playermodel models/player/nexus.zym ; playerskin 3 ; alias models_toggle_up models_up_21 ; alias models_toggle_down models_down_19"
alias models_up_21 "echo Nexus (orange) ; playermodel models/player/nexus.zym ; playerskin 5 ; alias models_toggle_up models_up_22 ; alias models_toggle_down models_down_20"
alias models_up_22 "echo Nexus (red) ; playermodel models/player/nexus.zym ; playerskin 4 ; alias models_toggle_up models_up_23 ; alias models_toggle_down models_down_21"
alias models_up_23 "echo Pyria ; playermodel models/player/pyria.zym ; alias models_toggle_up models_up_24 ; alias models_toggle_down models_down_22"
alias models_up_24 "echo Quark ; playermodel models/player/crash.zym ; alias models_toggle_up models_up_25 ; alias models_toggle_down models_down_23"
alias models_up_25 "echo Reptile ; playermodel models/player/lurk.zym ; playerskin 1 ; alias models_toggle_up models_up_26 ; alias models_toggle_down models_down_24"
alias models_up_26 "echo Shock Trooper ; playermodel models/player/shock.zym ; alias models_toggle_up models_up_27 ; alias models_toggle_down models_down_25"
alias models_up_27 "echo Skadi ; playermodel models/player/skadi.zym ; alias models_toggle_up models_up_28 ; alias models_toggle_down models_down_26"
alias models_up_28 "echo Specop ; playermodel models/player/specop.zym ; alias models_toggle_up models_up_29 ; alias models_toggle_down models_down_27"
alias models_up_29 "echo Suiseiseki ; playermodel models/player/suiseiseki.zym ; alias models_toggle_up models_up_30 ; alias models_toggle_down models_down_28"
alias models_up_30 "echo Xolar ; playermodel models/player/nexus.zym ; playerskin 2 ; alias models_toggle_up models_up_01 ; alias models_toggle_down models_down_29"