Key binds

Tips on how to tweak Nexuiz for the best performance

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Key binds

Postby Spaceman » Sat Jan 19, 2008 2:52 pm

Some new function keys
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bind f7 "exec autoexec.cfg ; exec config.cfg"  // reload settings

bind f8 "menu_restart"  //restart the menu, takes about 60 seconds

bind F9 "+fullscreen" //window_size_toggle, switches between fullscreen and windowed
alias +fullscreen ""
alias -fullscreen "fullscreen_01"
alias fullscreen_01 "vid_width  800 ; vid_height 600 ; vid_fullscreen 0 ; vid_restart ; alias -fullscreen fullscreen_02" //   windowed  800 by 600
alias fullscreen_02 "vid_width 1024 ; vid_height 768 ; vid_fullscreen 1 ; vid_restart ; alias -fullscreen fullscreen_01" // fullscreen 1024 by 768


Bottom row of my keyboard, plus a few others
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bind n "toggle shownetgraph" //turn the net graph on (1) or off (0)

bind m "toggle nosound" //turn volume on (1) or off (0) - mute

bind b "toggle r_sky" //turn the sky map on (1) or off (0)

bind v "3d_toggle" //cycle through the various 3d colour separations
alias 3d_toggle "3d_on_01"
alias 3d_on_01 "echo red/blue on ; set r_stereo_redblue 1 ; set r_stereo_redcyan 0 ; set r_stereo_redgreen 0 ; alias 3d_toggle 3d_on_02"
alias 3d_on_02 "echo red/cyan on ; set r_stereo_redblue 0 ; set r_stereo_redcyan 1 ; set r_stereo_redgreen 0 ; alias 3d_toggle 3d_on_03"
alias 3d_on_03 "echo red/green on ; set r_stereo_redblue 0 ; set r_stereo_redcyan 0 ; set r_stereo_redgreen 1 ; alias 3d_toggle 3d_on_04"
alias 3d_on_04 "echo all off ; set r_stereo_redblue 0 ; set r_stereo_redcyan 0 ; set r_stereo_redgreen 0 ; alias 3d_toggle 3d_on_01"


bind c "toggle r_showtris 0 1" //shows triangle outlines, value controls brightness

bind f "toggle showfps" //turn the fps on or off

bind x "toggle v_psycho" //turn psycho effects on or off,

bind z "toggle r_drawviewmodel"  //show your weapon on the screen

bind a "toggle viewsize 120 110 100 90 80 70 60 50 40 30" //cycle through the various viewsize options  +

bind s "toggle viewsize 30 40 50 60 70 80 90 100 110 120" //cycle through the various viewsize options  -

bind d "toggle showbrand 0 1 2 3 4 5 6 7 8" // show and move any brand logo

bind f "toggle showspeed 0 1 2 3 4 5"  // show your current speed

bind g "toggle showspeed 0 1 2 3 4 5" //shows your current speed (qu per second); number selects unit: 1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots

bind h "toggle sbar_hudselector 0 1 ; echo HUD $sbar_hudselector"  // change the HUD


The following need
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bind semicolon "toggle chase_active" //turn third person view on or off


Modify your models skin colour. Don't try to change your skin colour when playing a team based game - it's cheating and you will die.
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bind HOME "toggle topcolor 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 ; echo $topcolor" //cycle models skin top colour up

bind END "toggle topcolor 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ; echo $topcolor"   //cycle models skin top colour down

bind INS "toggle bottomcolor 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 ; echo $bottomcolor" //cycle models skin bottom colour up

bind DEL "toggle bottomcolor 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ; echo $bottomcolor"   //cycle models skin top colour down


Modify the chase camera position
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bind [ "toggle chase_back 0 10 20 30 40 50 60 70 80 90 100 110 120 128 ; echo $chase_back"  //cycle chase_back +

bind ] "toggle chase_back 128 120 110 100 90 80 70 60 50 40 30 20 10 0 ; echo $chase_back"  //cycle chase_back -

bind # "echo chase_back reset 48 ; chase_back 48"

bind - "toggle chase_up -48 -40 -30 -20 -10 0 10 20 30 40 50 60 70 80 90 96 ; echo $chase_up" //cycle chase_back +

bind = "toggle chase_up 96 90 80 70 60 50 40 30 20 10 0 -10 -20 -30 -40 -48 ; echo $chase_up" //cycle chase_back -

bind ' "echo chase_up reset 24 ; chase_up 24"  //reset chase up to 24


Change your player model, this features all the models on {}DM +Ex server on 1/1/08 (currently off line). The server will replace any unknown models with the Marine.
Code: Select all
bind PGDN "models_toggle_down"   //cycle models down

alias models_toggle_down "models_down_30"

alias models_down_01 "echo Abyss ; playermodel models/player/abyss.zym ; alias models_toggle_down models_down_30 ; alias models_toggle_up models_up_02"

alias models_down_02 "echo Angelyss ; playermodel models/player/angelyss.md3 ; playerskin 2 ; alias models_toggle_down models_down_01 ; alias models_toggle_up models_up_03"

alias models_down_03 "echo Armoured Carni ; playermodel models/player/carni.zym ; playerskin 1 ; alias models_toggle_down models_down_02 ; alias models_toggle_up models_up_04"

alias models_down_04 "echo Carni ; playermodel models/player/carni.zym ; playerskin 2 ; alias models_toggle_down models_down_03 ; alias models_toggle_up models_up_05"

alias models_down_05 "echo Dark ; playermodel models/player/angelyss.md3 ; playerskin 1 ; alias models_toggle_down models_down_04 ; alias models_toggle_up models_up_06"

alias models_down_06 "echo Felicia ; playermodel models/player/felicia.zym ; alias models_toggle_down models_down_05 ; alias models_toggle_up models_up_07"

alias models_down_07 "echo Fricka ; playermodel models/player/visitant.zym ; alias models_toggle_down models_down_06 ; alias models_toggle_up models_up_08"

alias models_down_08 "echo Grunt ; playermodel models/player/grunt.zym ; alias models_toggle_down models_down_07 ; alias models_toggle_up models_up_09"

alias models_down_09 "echo Headhunter ; playermodel models/player/headhunter.zym ; alias models_toggle_down models_down_08 ; alias models_toggle_up models_up_10"

alias models_down_10 "echo Heroine ; playermodel models/player/jeandarc.zym ; alias models_toggle_down models_down_09 ; alias models_toggle_up models_up_11"

alias models_down_11 "echo Insurrectionist ; playermodel models/player/insurrectionist.zym ; alias models_toggle_down models_down_10 ; alias models_toggle_up models_up_12"

alias models_down_12 "echo Jaguar ; playermodel models/player/jaguar.md3  ; alias models_toggle_down models_down_11 ; alias models_toggle_up models_up_13"

alias models_down_13 "echo Leilei ; playermodel models/player/leilei.zym ; alias models_toggle_down models_down_12 ; alias models_toggle_up models_up_14"

alias models_down_14 "echo Lurk ; playermodel models/player/lurk.zym ; playerskin 2 ; alias models_toggle_down models_down_13 ; alias models_toggle_up models_up_15"

alias models_down_15 "echo Lycanthrope ; playermodel models/player/lycanthrope.zym ; alias models_toggle_down models_down_14 ; alias models_toggle_up models_up_16"

alias models_down_16 "echo Marine ; playermodel models/player/marine.zym ; alias models_toggle_down models_down_15 ; alias models_toggle_up models_up_17"

alias models_down_17 "echo [Mon] ; playermodel models/player/monk.zym ; alias models_toggle_down models_down_16 ; alias models_toggle_up models_up_18"

alias models_down_18 "echo Mulder ; playermodel models/player/nexus.zym ; playerskin 1 ; alias models_toggle_down models_down_17 ; alias models_toggle_up models_up_19"

alias models_down_19 "echo Nexus ; playermodel models/player/nexus.zym ; playerskin 6 ; alias models_toggle_down models_down_18 ; alias models_toggle_up models_up_20"

alias models_down_20 "echo Nexus (green) ; playermodel models/player/nexus.zym ; playerskin 3 ; alias models_toggle_down models_down_19 ; alias models_toggle_up models_up_21"

alias models_down_21 "echo Nexus (orange) ; playermodel models/player/nexus.zym ; playerskin 5 ; alias models_toggle_down models_down_20 ; alias models_toggle_up models_up_22"

alias models_down_22 "echo Nexus (red) ; playermodel models/player/nexus.zym ; playerskin 4 ; alias models_toggle_down models_down_21 ; alias models_toggle_up models_up_23"

alias models_down_23 "echo Pyria ; playermodel models/player/pyria.zym ; alias models_toggle_down models_down_22 ; alias models_toggle_up models_up_24"

alias models_down_24 "echo Quark ; playermodel models/player/crash.zym ; alias models_toggle_down models_down_23 ; alias models_toggle_up models_up_25"

alias models_down_25 "echo Reptile ; playermodel models/player/lurk.zym ; playerskin 1 ; alias models_toggle_down models_down_24 ; alias models_toggle_up models_up_26"

alias models_down_26 "echo Shock Trooper ; playermodel models/player/shock.zym ; alias models_toggle_down models_down_25 ; alias models_toggle_up models_up_27"

alias models_down_27 "echo Skadi ; playermodel models/player/skadi.zym ; alias models_toggle_down models_down_26 ; alias models_toggle_up models_up_28"

alias models_down_28 "echo Specop ; playermodel models/player/specop.zym ; alias models_toggle_down models_down_27 ; alias models_toggle_up models_up_29"

alias models_down_29 "echo Suiseiseki ; playermodel models/player/suiseiseki.zym ; alias models_toggle_down models_down_28 ; alias models_toggle_up models_up_30"

alias models_down_30 "echo Xolar ; playermodel models/player/nexus.zym ; playerskin 2 ; alias models_toggle_down models_down_29 ; alias models_toggle_up models_up_01"



bind PGUP "models_toggle_up"   //cycle models up

alias models_toggle_up "models_up_01"

alias models_up_01 "echo Abyss ; playermodel models/player/abyss.zym ; alias models_toggle_up models_up_02 ; alias models_toggle_down models_down_30"

alias models_up_02 "echo Angelyss ; playermodel models/player/angelyss.md3 ; playerskin 2 ; alias models_toggle_up models_up_03 ; alias models_toggle_down models_down_01"

alias models_up_03 "echo Armoured Carni ; playermodel models/player/carni.zym ; playerskin 1 ; alias models_toggle_up models_up_04 ; alias models_toggle_down models_down_02"

alias models_up_04 "echo Carni ; playermodel models/player/carni.zym ; playerskin 2 ; alias models_toggle_up models_up_05 ; alias models_toggle_down models_down_03"

alias models_up_05 "echo Dark ; playermodel models/player/angelyss.md3 ; playerskin 1 ; alias models_toggle_up models_up_06 ; alias models_toggle_down models_down_04"

alias models_up_06 "echo Felicia ; playermodel models/player/felicia.zym ; alias models_toggle_up models_up_07 ; alias models_toggle_down models_down_05"

alias models_up_07 "echo Fricka ; playermodel models/player/visitant.zym ; alias models_toggle_up models_up_08 ; alias models_toggle_down models_down_06"

alias models_up_08 "echo Grunt ; playermodel models/player/grunt.zym ; alias models_toggle_up models_up_09 ; alias models_toggle_down models_down_07"

alias models_up_09 "echo Headhunter ; playermodel models/player/headhunter.zym ; alias models_toggle_up models_up_10 ; alias models_toggle_down models_down_08"

alias models_up_10 "echo Heroine ; playermodel models/player/jeandarc.zym ; alias models_toggle_up models_up_11 ; alias models_toggle_down models_down_09"

alias models_up_11 "echo Insurrectionist ; playermodel models/player/insurrectionist.zym ; alias models_toggle_up models_up_12 ; alias models_toggle_down models_down_10"

alias models_up_12 "echo Jaguar ; playermodel models/player/jaguar.md3  ; alias models_toggle_up models_up_13 ; alias models_toggle_down models_down_11"

alias models_up_13 "echo Leilei ; playermodel models/player/leilei.zym ; alias models_toggle_up models_up_14 ; alias models_toggle_down models_down_12"

alias models_up_14 "echo Lurk ; playermodel models/player/lurk.zym ; playerskin 2 ; alias models_toggle_up models_up_15 ; alias models_toggle_down models_down_13"

alias models_up_15 "echo Lycanthrope ; playermodel models/player/lycanthrope.zym ; alias models_toggle_up models_up_16 ; alias models_toggle_down models_down_14"

alias models_up_16 "echo Marine ; playermodel models/player/marine.zym ; alias models_toggle_up models_up_17 ; alias models_toggle_down models_down_15"

alias models_up_17 "echo [Mon] ; playermodel models/player/monk.zym ; alias models_toggle_up models_up_18 ; alias models_toggle_down models_down_16"

alias models_up_18 "echo Mulder ; playermodel models/player/nexus.zym ; playerskin 1 ; alias models_toggle_up models_up_19 ; alias models_toggle_down models_down_17"

alias models_up_19 "echo Nexus ; playermodel models/player/nexus.zym ; playerskin 6 ; alias models_toggle_up models_up_20 ; alias models_toggle_down models_down_18"

alias models_up_20 "echo Nexus (green) ; playermodel models/player/nexus.zym ; playerskin 3 ; alias models_toggle_up models_up_21 ; alias models_toggle_down models_down_19"

alias models_up_21 "echo Nexus (orange) ; playermodel models/player/nexus.zym ; playerskin 5 ; alias models_toggle_up models_up_22 ; alias models_toggle_down models_down_20"

alias models_up_22 "echo Nexus (red) ; playermodel models/player/nexus.zym ; playerskin 4 ; alias models_toggle_up models_up_23 ; alias models_toggle_down models_down_21"

alias models_up_23 "echo Pyria ; playermodel models/player/pyria.zym ; alias models_toggle_up models_up_24 ; alias models_toggle_down models_down_22"

alias models_up_24 "echo Quark ; playermodel models/player/crash.zym ; alias models_toggle_up models_up_25 ; alias models_toggle_down models_down_23"

alias models_up_25 "echo Reptile ; playermodel models/player/lurk.zym ; playerskin 1 ; alias models_toggle_up models_up_26 ; alias models_toggle_down models_down_24"

alias models_up_26 "echo Shock Trooper ; playermodel models/player/shock.zym ; alias models_toggle_up models_up_27 ; alias models_toggle_down models_down_25"

alias models_up_27 "echo Skadi ; playermodel models/player/skadi.zym ; alias models_toggle_up models_up_28 ; alias models_toggle_down models_down_26"

alias models_up_28 "echo Specop ; playermodel models/player/specop.zym ; alias models_toggle_up models_up_29 ; alias models_toggle_down models_down_27"

alias models_up_29 "echo Suiseiseki ; playermodel models/player/suiseiseki.zym ; alias models_toggle_up models_up_30 ; alias models_toggle_down models_down_28"

alias models_up_30 "echo Xolar ; playermodel models/player/nexus.zym ; playerskin 2 ; alias models_toggle_up models_up_01 ; alias models_toggle_down models_down_29"
Last edited by Spaceman on Tue Feb 26, 2008 1:02 am, edited 1 time in total.
Spaceman
Alien trapper
 
Posts: 264
Joined: Tue Aug 28, 2007 10:53 am

Postby Spaceman » Sat Jan 19, 2008 3:02 pm

I use the following few keys to take screen shots. J to change between Jpeg and TGA. P to hide the scores, cross hair, HUD etc. and O to replace it all.

Note: You may want to modify the the O bind, I have it set to restore the HUD to my defaults, yours may be different.

    bind j jpegtga
    alias jpegtga "jpegtga_01"
    alias jpegtga_01 "set scr_screenshot_jpeg 0 ; echo screenshots are now TGA's ; alias jpegtga jpegtga_02"
    alias jpegtga_02 "set scr_screenshot_jpeg 1 ; echo screenshots are now JPEG's ; alias jpegtga jpegtga_01"
    bind p "r_track_sprites 0 ; r_labelsprites_scale 0 ; cl_deathscoreboard 0 ; con_chat 0 ; con_notify 0 ; crosshair 0 ; r_drawviewmodel 0 ; scr_centertime 0 ; showfps 0 ; shownetgraph 0 ; showtime 0 ; viewsize 120 ; showbrand 0 ; showspeed 0"
    bind o "r_track_sprites 1 ; r_labelsprites_scale 0.40625 ; cl_deathscoreboard 1 ; con_chat 5 ; con_notify 4 ; crosshair 1 ; r_drawviewmodel 1 ; scr_centertime 3 ; showfps 0 ; shownetgraph 0 ; showtime 0 ; viewsize 110 ; showbrand 0 ; showspeed 0"

Thanks to -z- and Xeno for the inspiration. :)
Last edited by Spaceman on Sun Mar 16, 2008 12:44 am, edited 2 times in total.
Spaceman
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Posts: 264
Joined: Tue Aug 28, 2007 10:53 am

Postby Spaceman » Sat Jan 19, 2008 3:07 pm

An finally, runs through all the models at the press of a button. Add or remove 'wait ;' to change the delay time between models. Note the wait stops any inputs - you won't be able to change direction, jump, fire etc.
Code: Select all
bind o "cycle_model_1"    //cycle all the models
alias short_delay "wait ; wait ; wait ; wait ; wait ; wait ; wait ; wait ; wait ; wait ; wait ; wait "
alias cycle_model_1 "set model_orginal $_cl_playermodel ; cycle_model_2 "
alias cycle_model_2 "playermodel models/player/abyss.zym ; short_delay ; playermodel models/player/carni.zym ; short_delay ; playermodel models/player/crash.zym ; short_delay ; playermodel models/player/felicia.zym ; short_delay ; playermodel models/player/grunt.zym ; short_delay ; playermodel models/player/headhunter.zym ; short_delay ; playermodel models/player/insurrectionist.zym  ; short_delay ; playermodel models/player/jeandarc.zym ; short_delay ; playermodel models/player/leilei.zym ; short_delay ; playermodel models/player/lurk.zym ; short_delay ; playermodel models/player/lycanthrope.zym ; short_delay ; playermodel models/player/marine.zym ; short_delay ; playermodel models/player/monk.zym ; short_delay ; playermodel models/player/nexus.zym ; short_delay ; playermodel models/player/pyria.zym ; short_delay ; playermodel models/player/shock.zym ; short_delay ; playermodel models/player/skadi.zym ; short_delay ; playermodel models/player/specop.zym ; short_delay ; playermodel models/player/suiseiseki.zym ; short_delay ; playermodel models/player/visitant.zym ; short_delay ; playermodel models/player/angelyss.md3 ; short_delay ; playermodel models/player/jaguar.md3; cycle_model_3 ; short_delay"
alias cycle_model_3 "playermodel $model_orginal"


Watch out for any line wraps :shock:
Spaceman
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Posts: 264
Joined: Tue Aug 28, 2007 10:53 am

My performance bind does not work.

Postby RedGuff » Sat Mar 08, 2008 9:00 pm

Hello. :)
I'm trying this autoexec.cfg, but it doesn't work.
This is not the first version, because I wanted to be sure of some hypothesis.
How can I change it, please ?
In the option screen, some changes are visible, but not those I expect.
Thanks for reading.

bind F5 "confperf1"
alias "confperf1" "r_shadow_realtime_dlight 0 ; r_shadow_realtime_dlight_shadows 0 ; r_shadow_realtime_world 0 ; r_shadow_realtime_world_shadows 0 ; r_shadow_realtime_world_dlightshadows 0 ; r_shadow_usenormalmap 0 ; echo configuration performance 1"

bind F6 "confperf2"
alias "confperf2" "r_shadow_realtime_dlight 1 ; r_shadow_realtime_dlight_shadows 0 ; r_shadow_realtime_world 0 ; r_shadow_realtime_world_shadows 0 ; r_shadow_realtime_world_dlightshadows 0 ; r_shadow_usenormalmap 0 ; echo configuration performance 2"

bind F7 "confperf3"
alias "confperf3" "r_shadow_realtime_dlight 1 ; r_shadow_realtime_dlight_shadows 1 ; r_shadow_realtime_world 0 ; r_shadow_realtime_world_shadows 0 ; r_shadow_realtime_world_dlightshadows 0 ; r_shadow_usenormalmap 0 ; echo configuration performance 3"

bind F8 "confperf4"
alias "confperf4" "r_shadow_realtime_dlight 1 ; r_shadow_realtime_dlight_shadows 1 ; r_shadow_realtime_world 1 ; r_shadow_realtime_world_shadows 0 ; r_shadow_realtime_world_dlightshadows 0 ; r_shadow_usenormalmap 0 ; echo configuration performance 4"

bind F9 "confperf5"
alias "confperf5" "r_shadow_realtime_dlight 1 ; r_shadow_realtime_dlight_shadows 1 ; r_shadow_realtime_world 1 ; r_shadow_realtime_world_shadows 1 ; r_shadow_realtime_world_dlightshadows 0 ; r_shadow_usenormalmap 0 ; echo configuration performance 5"

bind F10 "confperf6"
alias "confperf6" "r_shadow_realtime_dlight 1 ; r_shadow_realtime_dlight_shadows 1 ; r_shadow_realtime_world 1 ; r_shadow_realtime_world_shadows 1 ; r_shadow_realtime_world_dlightshadows 1 ; r_shadow_usenormalmap 0 ; echo configuration performance 6"

bind F11 "confperf7"
alias "confperf7" "r_shadow_realtime_dlight 1 ; r_shadow_realtime_dlight_shadows 1 ; r_shadow_realtime_world 1 ; r_shadow_realtime_world_shadows 1 ; r_shadow_realtime_world_dlightshadows 1 ; r_shadow_usenormalmap 1 ; echo configuration performance 7"
RedGuff
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Joined: Sun Mar 02, 2008 3:27 pm

Postby Xeno » Sat Mar 08, 2008 11:08 pm

Hey Victim,

Nice configs. I just wanted to say that perhaps you should remove the model changing one. If may not be that difficult to figure out once you know your way around the console, but most people would probably never come up with it (I say this because I made a model-changing alias bound to my fire and jump keys in my second month of Nexuiz and so far Shaggy is the only one that I've seen replicate it). If everyone gets a hold of it, it will be spammed all over the place, which will get annoying fast and lead to the devs bringing in limits to prevent it.

Btw, it's for the same reason that I never showed people how to make the "disco" bind that I had... I used to think it was hilarious, but then playing with some of the PB members made me realize how quickly spam can get annoying :P
Last edited by Xeno on Sat Mar 08, 2008 11:09 pm, edited 1 time in total.
Xeno
peregrinus originis incognitae
 
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Postby Spaceman » Sat Mar 08, 2008 11:08 pm

r_shadow_realtime_world_dlightshadows was dropped from Nexuiz after 2.2.3. In 2.3 and 2.4 you should receive an error on the screen and in the console informing you "Unknown command r_shadow_realtime_world_dlightshadows".

The following is the default values for 2.4
"r_shadow_realtime_dlight 0 ; r_shadow_realtime_dlight_shadows 1 ; r_shadow_realtime_world 0 ; r_shadow_realtime_world_shadows 1 ; r_shadow_usenormalmap 0 ; echo initial configuration"

r_shadow_realtime_dlight - enables rendering of dynamic lights such as explosions and rocket light

r_shadow_realtime_dlight_shadows - enables rendering of shadows from dynamic lights

r_shadow_realtime_world - enables rendering of full world lighting (whether loaded from the map, or a .rtlights file, or a .ent file, or a .lights file produced by hlight)

r_shadow_realtime_world_shadows - enables rendering of shadows from world lights

r_shadow_realtime_world_dlightshadows - REMOVED after 2.2.3 - enables shadows from dynamic lights when using full world lighting

r_shadow_usenormalmap - enables use of directional shading on lights


An alternative version of your keybinds using the wonderful toggle command
Code: Select all
bind F5 "toggle r_shadow_realtime_dlight ; echo r_shadow_realtime_dlight $r_shadow_realtime_dlight"

bind F6 "toggle r_shadow_realtime_dlight_shadows ; echo r_shadow_realtime_dlight_shadows $r_shadow_realtime_dlight_shadows"

bind F7 "toggle r_shadow_realtime_world ; echo r_shadow_realtime_world $r_shadow_realtime_world"

bind F8 "toggle r_shadow_realtime_world_shadows ; echo r_shadow_realtime_world_shadows $r_shadow_realtime_world_shadows"

bind F9 "toggle r_shadow_usenormalmap ; echo r_shadow_usenormalmap $r_shadow_usenormalmap"
Spaceman
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Joined: Tue Aug 28, 2007 10:53 am

Thanks

Postby RedGuff » Sat Mar 08, 2008 11:54 pm

Thanks for this information.
My problem is that the parameters seems to have 3 states :
* deactivated
* activated
* not activable
I do not understand why and how to control them better.
RedGuff
Member
 
Posts: 11
Joined: Sun Mar 02, 2008 3:27 pm

Re: Thanks

Postby esteel » Thu Mar 13, 2008 7:26 pm

RedGuff wrote:My problem is that the parameters seems to have 3 states :
* deactivated
* activated
* not activable
I do not understand why and how to control them better.

You take that info from the menu? Well those settings really are just on/off HOWEVER some features simply do not work if other features are disabled. The menu tries to help by only allowing you to change settings that 'can work' with the current features.
For example realtime shadows only work if realtime lights (to create the shadows) are active too..
esteel
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Joined: Wed Mar 01, 2006 8:27 am

Re: Thanks

Postby RedGuff » Thu Mar 13, 2008 10:24 pm

Hello. :)
esteel wrote:
RedGuff wrote:My problem is that the parameters seems to have 3 states :
* deactivated
* activated
* not activable
I do not understand why and how to control them better.

You take that info from the menu? Well those settings really are just on/off HOWEVER some features simply do not work if other features are disabled. The menu tries to help by only allowing you to change settings that 'can work' with the current features.
For example realtime shadows only work if realtime lights (to create the shadows) are active too..

Sorry !
I was stupid !
Thanks.
RedGuff
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Posts: 11
Joined: Sun Mar 02, 2008 3:27 pm

Postby reactor » Mon Jun 09, 2008 4:55 am

can someone plz tell me if there is a command to change the zoom level.
ty.
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