Not nice FPS with a very nice (I assume) PC

Tips on how to tweak Nexuiz for the best performance

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Postby cica » Tue Aug 26, 2008 10:32 pm

Oh I see, I thought I was just not supposed to have Vsync on in two places at once.
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Postby Urmel » Wed Aug 27, 2008 7:33 am

I suggest using the value "let application choose" (or whatever it's like in other languages) for Nexuiz. A system with an E6600 and a 8800GT should be able to run Nexuiz at >400fps with 1280 resolution on default settings.

At least this works on my rig (E6750/GF9600GT/WXP) at any time.
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Postby rufsketch1 » Sat Sep 20, 2008 5:22 am

Urmz0r wrote:I suggest using the value "let application choose" (or whatever it's like in other languages) for Nexuiz. A system with an E6600 and a 8800GT should be able to run Nexuiz at >400fps with 1280 resolution on default settings.

At least this works on my rig (E6750/GF9600GT/WXP) at any time.


I was thinking about buying a 9600gt. what kind of fps you get with all settings enabled except for relief mapping and 4x anisotropic with 1024x768 resolution? in levels such as downer or basement.
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Postby Urmel » Sun Sep 21, 2008 3:34 pm

If I use the settings you suggested and create a local game without bots, I get around 150fps averagely (min 127 / max 205). However, I notice some comparatively jerky movement, certainly caused by the limiting CPU. So those settings are generally not recommendable for playing.
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Postby Chubby » Sat Sep 27, 2008 2:49 pm

Heh, I play with lowest quality now. Game still looks very good and I have FPS of 250
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Postby TVR » Mon Oct 27, 2008 1:34 am

TFT LCD monitors lack the capability to refresh more rapidly than the refresh rate, therefore a framerate greater than the refresh rate is meaningless.
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Postby :) » Tue Oct 28, 2008 2:55 am

TVR wrote: ... bigwords .... a framerate greater than the refresh rate is meaningless.

Yes, but at 250 fps, the game polls your hardware at 250 Hz. (At least I think so?)
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Postby TVR » Tue Oct 28, 2008 3:49 am

Dave wrote:Yes, but at 250 fps, the game polls your hardware at 250 Hz. (At least I think so?)


Framerate capped at the refresh rate will yield the greatest common factor, therefore a frame would match each refresh cycle.
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Postby Qorl slo » Wed May 20, 2009 1:54 pm

The thing is,
2.4.2 was runing smothly for me, some bugs but no other problems.
2.5 and 2.5.1 is no good and it runs as an old movie now.
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Re: Not nice FPS with a very nice (I assume) PC

Postby zero57 » Thu May 21, 2009 1:36 am

cica wrote:On "Low" detail settings my FPS range is 49-73
On "Ultimate" detail settings my FPS range is 44-77

There doesn't seem to be much difference to me whatsoever!

Doesn't this mean my FPS is bottlenecked exclusively by my Processor/RAM/FSB?

Specs:
E6600 Core2 Duo (2x2.4Ghz, 2x2mb L2 Cache, 1066mhz)
2x1GB DDR2 667mhz
8800GT

Nothing overclocked.

I can appreciate the game would probably only use one core, but this is still a little strange, right?

Thanks in advance!


Hey, I think this would probably help... It helped me alot to boost my fps! So go in ur nexuiz folder and go to data, and look for the config.cfg if its not there then look in other folders in ur nexuiz folder. Once u found the config.cfg make a text file, so right click in the folder where config.cfg is, and look for text file or text document or something like that. Then name it autoexec.cfg After you have done that copy and paste this in the autoexec.cfg text file.

Code: Select all
set cl_bobcycle 0
set cl_bobmodel 0
set cl_itembobheight 0
set cl_rollangle 0
set v_kicktime 0

set cl_decals 0
set cl_stainmaps 0

set cl_nogibs 0 // 1
set cl_noplayershadow 1

set cl_particles_blood 0
set cl_particles_bubbles 0
set cl_particles_bulletimpacts 0
set cl_particles_explosions_bubbles 0
set cl_particles_explosions_shell 0
set cl_particles_explosions_smokes 0
set cl_particles_explosions_sparks 0
set cl_particles_quality 0.5
set cl_particles_rain 0
set cl_particles_size 0.5
set cl_particles_smoke 0
set cl_particles_snow 0
set cl_particles_sparks 0

set gl_picmip 1337
set gl_texture_anisotropy 1
set r_detailtextures 0
set r_picmipworld 1

set gl_flashblend 0
set gl_polyblend 0

set r_shadow_bumpscale_basetexture 0
set r_shadow_bumpscale_bumpmap 0

set r_sky 0

set r_water 0
set r_waterscroll 0
set r_waterwarp 0

set r_bloom 0
set r_coronas 0
set r_depthfirst 0
set r_drawfog 0
set r_dynamic 0
set r_glsl_deluxemapping 0
set r_glsl_offsetmapping 0
set r_glsl_offsetmapping_reliefmapping 0
set r_glsl_water 0
set r_hdr 0
set r_lerplightstyles 0
set r_shadow_gloss 0
set r_shadow_glsl_offsetmapping 0
set r_shadow_realtime_dlight 0
set r_shadow_realtime_dlight_shadows 0
set r_shadow_realtime_world 0
set r_shadow_realtime_world_dlightshadows 0
set r_shadow_realtime_world_shadows 0
set r_shadow_usenormalmap 0
set r_showsurfaces 3

set vid_samples 1

set ambient_level 0
set bgmvolume 0
set snd_staticvolume 0


This worked on my arch linux comp. Dunno if this will work for urs or whatever ur using. But just try. I think in windows, the text file is called text document. Its notepad most likely so just copy and paste this in ur text document/notepad called autoexec.cfg and try ur game again and tell me ur results.

Note: maybe its ur internet?

EDIT: Make sure u re-name ur text file to autoexec.cfg !! if its not with .cfg i don't think it will work.
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