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Qantourisc wrote:Where do i enable tripple buffering ? (in case it's not on) in linux please ?
Nvidia README Appendix D wrote:Option "TripleBuffer" "boolean"
Enable or disable the use of triple buffering. If this option is enabled, OpenGL windows that sync to vblank and are double-buffered will be given a third buffer. This decreases the time an application stalls while waiting for vblank events, but increases latency slightly (delay between user input and displayed result).
Qantourisc wrote:Is there any way to speed up realtime dynamic shadows please ? I can run it, but my fps drop to 50 then from time to time ...
Qantourisc wrote:Another question along these lines: Bumpmapping seems to aprear when you enable OpenGL 2.0, is there a way to turn this of , or is the bumpmap shader comes at zero fps cost ?
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