Haha, epic fail in some places

Let's just make some things clear for you: tZork was talking about a simple, regular player, and still client side. Typing in the console without rcon or vdo sv_cheat 1 will make no effect on your current game. Asap you start a server, cheat's will be enabled on your server. Sure, if you have master access, and you know the master password, you can change a quite few things... or not, because commands that a master can do are restricted. I'm not sure, but on DCC a master can't change the cvar sv_cheats from 0 to 1.
I am talking about see the other user through the wall just like you see them in the game and not just your own team, you see everything and anything.
One thing that comes to my mind: it might be the mapper's fault, but you might have tried it on a broken map, that didn't have the visibility stage compiled. Map compiling takes 3 stages: meta, vis, light. Vis creates the visibility portals, the information what _should be_ blocked. This fails sometimes real hard, but well done, it's realy effective, especially because as tZork noted DP simply refuses to send any packet to you about te player, entity, rocket models etc. that you can't see. Therefor wallhacks won't work.
Also, someone got the paranoia pills again. "I won't reveal the super-duper secret omfg wallhack atom cheatcodes I just revealed, because every n00b will use it!!!oneoneeleven111"
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r_showtris 1
r_showdisabledepthtest 1
To make it clear again: these are developer tools, to see what rendering the GPU does actually. On poorly vis'd maps, you'll see the whole map in wireframes, and all the entities and the players. That's why you still can use it, because the server thinks you could see it, so sends the packet. But this refers for mainly third party maps. Try this on final_rage, and you won't see anything beneficial. Not to mention, this makes your FPS literally to drop to it's tierce.