Try one thing:
open a command prompt/shell/DOS window (whatever you call it) and run a ping test, like: "ping -t 141.2.16.3" (Windows) or "ping 141.2.16.3" (Linux).
Then start the game and play online for at least ten minutes, preferably on my CTF server (141.2.16.3). If you use another server, ping the server's IP, not mine (ping and playing should be the same server for the results to make sense).
After that, quit the game and press Ctrl-C in the window in which you started the ping. Look at the report at the end:
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Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 100ms, Maximum = 130ms, Average = 112ms
on Windows; on Linux it would look like
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7 packets transmitted, 7 received, 0% packet loss, time 6001ms
rtt min/avg/max/mdev = 73.152/74.913/76.703/1.154 ms
It should show at least 500 packets.
Loss should never be above one percent. If you are on Linux, the mdev should be small compared to the avg value. On Windows, the maximum should not be large. In any case, minimum and average should be close together.
If not, something is wrong with your connection. If mdev is small, maximum is not THAT large, no loss occurred, and minimum and average are close together, and the ping is below 100ms, let us know. But I haven't ever seen a WLAN connection that passes this test.
If however it shows 100% packet loss, either your computer or the server you are playing on is firewalled and does not respond to ping. In that case, use another server (like 141.2.16.3); if that does not help, check your firewall settings and change them to allow you to ping.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again
You can vary the number of "MS", so you can clearly see it's MS which is causing it.