CSQC???

Developer discussion of experimental fixes, changes, and improvements.

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CSQC???

Postby esteel » Wed Nov 15, 2006 11:12 am

From http://cvs.icculus.org/cvs/twilight/dar ... te#dirlist :
fixed view location bugs in csqc; it was reading the player entity's render.origin field, which was broken... removed the origin and angles fields from entity_render_t and eliminated all references
renamed CL_BoundingBoxForEntity to CL_UpdateRenderEntity and made it update the entity_render_t inversematrix and scale according to the matrix, and also calls R_LerpAnimation, this reduced code elsewhere

I can't access CVS from here an probably will not be able for two days but does this mean CSQC is usable again in Nexuiz??? Well with developer 100 :)
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Re: CSQC???

Postby KadaverJack » Wed Nov 15, 2006 11:32 am

esteel wrote:I can't access CVS from here an probably will not be able for two days but does this mean CSQC is usable again in Nexuiz??? Well with developer 100 :)

I just did a quick test: no, it's just broken in a different way. CSQC didn't even load until i did a restart (on a listen server).
The good news: spectator mode in csqc finally works and rockets now emmit dynamic light as they should.
The bad new: all entities were pitch black and the viewmodel lagged and was moving really jerky.
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Re: CSQC???

Postby esteel » Wed Nov 15, 2006 11:40 am

KadaverJack wrote:The good news: spectator mode in csqc finally works and rockets now emmit dynamic light as they should.
The bad new: all entities were pitch black and the viewmodel lagged and was moving really jerky.

At least it did improve things thats good. I'm not sure if the pitch black entities are new but i think thats a old bug and the jerky viewmodel might have been unnoticed so far because of the not working view update. At least the last time i tried it the view point did not update at all for me. Well i still have hope :)

Thanks to LH for working on it (just in case he reads this..)
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Re: CSQC???

Postby KadaverJack » Wed Nov 15, 2006 11:45 am

esteel wrote:I'm not sure if the pitch black entities are new but i think thats a old bug and the jerky viewmodel might have been unnoticed so far because of the not working view update.

Last time i tested csqc, everthing except dyn. lightning on rockets and spectator mode worked.

Thanks to LH for working on it (just in case he reads this..)

I'll drop him a link ;)
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