Imploding Electo

Developer discussion of experimental fixes, changes, and improvements.

Moderators: Nexuiz Moderators, Moderators

Electro should ?

Implode
12
71%
Explode
5
29%
 
Total votes : 17

Postby Psychcf » Mon Jan 01, 2007 5:19 pm

we need something like the hyperblaster from q4, but it should be innovative. how about a combination hyperblaster and dark matter gun (referring to quake 4)
It would fire imploding dark matter like a machine gun. Mabie also the gravity gun from half life 2 when they get loose/breakable objects working.
Psychcf
Forum addon
 
Posts: 1554
Joined: Sun Dec 03, 2006 11:38 pm
Location: NY, USA

Postby Shoe » Mon Jan 01, 2007 7:05 pm

Alternatively, the primary could be Hyper Blaster-like, and the secondary be to launch a grenade-like object that made a plasma implosion.
Shoe
Keyboard killer
 
Posts: 517
Joined: Wed Mar 08, 2006 2:18 am

Postby Workaphobia » Tue Jan 02, 2007 4:58 am

A 50 cell attack? That actually sounds like a neat idea - super powerful attacks that wear down ammunition. How many times have you dominated a game with hundreds of shells or rockets? A move that would reduce all that to zero in a few seconds would be interesting.
Workaphobia
Advanced member
 
Posts: 59
Joined: Tue Feb 28, 2006 11:08 pm
Location: Troy, NY

Postby kozak6 » Tue Jan 02, 2007 5:20 am

It wasn't very much fun.

Because it was the laser secondary, you ended up with a BFG on a pogo stick, and you couldn't kill it until he ran out of ammo.
1.2.1 Forever
kozak6
Alien trapper
 
Posts: 418
Joined: Wed Mar 01, 2006 9:22 pm
Location: AZ

Postby alexjustdoit » Sat Jan 20, 2007 12:26 am

I made the Electro shoot a hack of a lot faster and do 999 damage, imploding would be good for secondary fire i think, but in my case, no imploding for primary fire (unless its triggered by...say left click, but then there would be no secondary fire because secondary fire would be to make the primary implode)

RANDOM CRYLINK REPLY

If you cant use the Crylink, make it shoot more stuff at a faster rate with more damage. Thats what I did.
Xfire should support Nexuiz

Image
Image
alexjustdoit
Member
 
Posts: 40
Joined: Sat Jan 13, 2007 12:17 am

Postby kozak6 » Sat Jan 20, 2007 3:57 am

The Crylink is tricky.

I've been toying with it a little bit lately.

The trick seems to know when to use each firemode.

The secondary fire is actually extremely useful. It has a much farther effective range than you would expect, and it's easy to hit with since leading isn't as much of a problem. It's doesn't have the range of the mg secondary, but it's still surprisingly long reached.

The primary seems to be a medium to medium-close range thing. Too close is bad, since other close range weapons are meaner. The slow and widely spreading projectiles are difficult to compensate for, though.
1.2.1 Forever
kozak6
Alien trapper
 
Posts: 418
Joined: Wed Mar 01, 2006 9:22 pm
Location: AZ

Postby ihsan » Sat Jan 20, 2007 4:36 pm

tZork wrote:There is a tMod om my server (http://zdev.dvrdns.org/) however thats a 2.x rewrite of it that does not yet have thise extra weapons.


tMod being rewritten=AWESOME :D :D :D :D
please make support for LOTS of guns

I think there should be a game mode with wacky, unbalanced, totally fun weapons.
Off topic I know, but i can't contain myself.
ihsan
Alien trapper
 
Posts: 305
Joined: Fri Mar 03, 2006 3:33 pm
Location: Trinidad (Where Obama met Chavez)

Postby Genegineer » Sun Aug 12, 2007 5:10 pm

Another idea: Make crylink primary fire a little faster between shots ans make it a little more powerful. It seems to take a lot of hits to frag anyone with it. The altfire mode is great because it usually gets more hits to target per shot.
Or, make the primary fire mode a large ball of energy, which explodes and sprays out the little balls upon impact. That way, you get can get a lot of hits on the target once it hits on\near target, but not necessarily instant death if the target moves away.
Btw, at first I was thinking about the cluster bomb thing as an altfire for the hagar.
Genegineer
Advanced member
 
Posts: 50
Joined: Fri Nov 17, 2006 8:01 pm
Location: East Coast, USA

Previous

Return to Nexuiz - Development

Who is online

Users browsing this forum: No registered users and 1 guest

cron