Skill punishment

Developer discussion of experimental fixes, changes, and improvements.

Moderators: Nexuiz Moderators, Moderators

Program ?

Yes
7
27%
No
19
73%
 
Total votes : 26

Postby mehere101 » Mon Jan 22, 2007 1:54 am

I think the problem with nexuiz is that there are a lot of weapons that have fairly unique functions. The rocket launcher is the first one that comes to mind. Its not terribly common(not to mention intuitive) to be able to detonate all of your rockets that are in flight after all :wink:.

I think we should try to teach the newbies rather than castrating the pros :)
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Postby vertexoteric » Sun Feb 11, 2007 12:16 pm

the problem with adding balancing to a server is that it alienates better players because they don't get credit for their abilities. i think what is needed is a system that assigns a performance penalty on more skillful players and then uses that performance penalty on the scoreboard to show who is the best player.

in this way players of differing abilities can play together, without noobs gettting horribly slaughtered all the time. if the game is properly balanced then a noob should win the occasional game, but the scoreboard will still show who is the best player. this makes the game a lot more fun for the noob, but still gives better players the respect they deserve. everyone's happy.
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Postby ai » Mon Feb 12, 2007 1:40 am

Not me.
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Postby Psychcf » Mon Feb 12, 2007 2:29 am

I think the splidfisk mod implamented something like that. I hate the splidfisk mod though, it's horrible, all the newbs play it, and it's even worse then jaymod (for those of you who play ET)
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Postby Cinquero » Sun Feb 25, 2007 11:14 pm

An IMHO *much* better alternative to that:

mark the best players somehow. Give their skins special markings or so. Example: their bodies get a brighter color if they have top-scores. (best two players or so based on last games played on the same server). Their arms (those between body and hands, you know) get a brighter color if they have a high kill rate. Their legs get a brighter color if they have many kills done from a wide distance (snipers). So you could even express their abilities. The "markings" would be like medals attracting the attention from other to gain them or just to be aware of the greater power of these top-guys. It would be an in-game score list -- directly embedded into the gameplay.

Again, we would need something like a randomly generated password signed by the server and given to the client for later identification. And a score log facility on the server side.
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Postby Dokujisan » Sun Feb 25, 2007 11:52 pm

I'm not sure about this idea yet...but...

If it were something that would "turn on" once a player was detected as dominating, then there should be some sort of visual thing (perhaps next to their name) signifying that they are being skill adjusted. The player would still be considered very good. I mean it would be like a medal, but the other players would get a chance to...well...not die so much.

Only optional (should only be on some of the servers marked "beginner") and only something dynamic that would turn off if the tables turned.
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Postby Cinquero » Sun Feb 25, 2007 11:59 pm

Dokujisan wrote:I mean it would be like a medal, but the other players would get a chance to...well...not die so much.


That is achieved by my idea because the rest of the players would concentrate more on those guys... they'd have a much harder time.
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