top 10 things that would make nexuiz complete.

Developer discussion of experimental fixes, changes, and improvements.

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Postby ai » Thu Mar 22, 2007 6:22 pm

ultimate_evil wrote:"Novelty" weapons such as crossbow, long bow, sword, maybe a (medeval) shield (only stops long bow, sword, etc). Maybe a colt .45 and a revolver (and a peper box revolver aswell).


Last time I checked Nexuiz wasn't a medieval game. If those kinds of weapons would exist then think of a mod, not standard Nexuiz. (Unless that's what you meant/suggested)
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Postby Urmel » Thu Mar 22, 2007 6:25 pm

yeah, and a hairspray can in the right and a firelighter in the left hand, would be a great supplement for Nexuiz rofl wtf lol :twisted:
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Postby esteel » Thu Mar 22, 2007 7:10 pm

I'm more for adding a LART to Nexuiz!
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Postby torus » Thu Mar 22, 2007 7:23 pm

Maybe a flamethrower crylink...
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Postby Psychcf » Thu Mar 22, 2007 8:04 pm

torus wrote:Maybe a flamethrower crylink...


or a plasma fountain crylink :D
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Postby ZyanKLee » Thu Mar 22, 2007 9:25 pm

esteel wrote:I'm more for adding a LART to Nexuiz!


thats a nice idea ... a LART whip? But that fits more to the medieval games ...
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Postby Urmel » Thu Mar 22, 2007 10:42 pm

Urmel... wrote:yeah, and a hairspray can in the right and a firelighter in the left hand, would be a great supplement for Nexuiz rofl wtf lol :twisted:


hey, that was just a joke, referring to the foregoing post, right? :P
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Postby divVerent » Thu Mar 22, 2007 11:15 pm

BusterDBK wrote:I like the ideas with the physics of projectiles launched at high speed (this may need testing and careful balancing to get done just right and not kill the fun)


The RBI servers now run at a mode which has Newtonian projectile speeds, but with an automatic aim adjuster - means, projectiles still go where your crosshair points to, but their speed is right relative to your own speed whenever possible. That is, if you fall down fast (bluesky for example), you can STILL shoot rockets downwards - but even if you move sideways, a rocket still goes in the direction of your crosshair and does not take over the direction you move to. So basically, you play as usual, from a player's perspective not much changes - except that rockets are now "faster" when you shoot them in your walking direction and "slower" when you walk backwards while shooting a rocket.

As it did not change the weapon balance significantly (the RL improved a bit and is now on one level with the Nex, which I consider a good thing), this change has good chances to go into Nexuiz 2.3. For fun, I also coded other projectile physics modes (including true Newtonian as Tribes uses, which however is very hard to play with, and for fun two buggy suggestions of simple formulas to include your own speed in the projectile speed). But see for yourself on the RBI servers. The difference should not be that large, but in CTF you can now chase the enemy flag carrier with a RL too.
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Postby linuxkangaroo » Fri Mar 23, 2007 6:36 pm

Items (not brushes) that mappers could put into their maps would be a very big improvement. Things like trees of various types and sizes, vegitation, chairs and decorations for walls, "light boxes" (look like light going through fog). One map had modled trees, if this is opensource and can be made into an object that would be good.

Removal of vis and t-junction restrictions would also be good. You might have to work with the q3map2 developers to add a command line switch to send the new correct limit.
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Postby Psychcf » Fri Mar 23, 2007 9:05 pm

linuxkangaroo wrote:Items (not brushes) that mappers could put into their maps would be a very big improvement. Things like trees of various types and sizes, vegitation, chairs and decorations for walls, "light boxes" (look like light going through fog). One map had modled trees, if this is opensource and can be made into an object that would be good.


you mean models? I'd like to see maybe a zip of some models, but I'm not quite sure what you mean.
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