BusterDBK wrote:I like the ideas with the physics of projectiles launched at high speed (this may need testing and careful balancing to get done just right and not kill the fun)
The RBI servers now run at a mode which has Newtonian projectile speeds, but with an automatic aim adjuster - means, projectiles still go where your crosshair points to, but their speed is right relative to your own speed whenever possible. That is, if you fall down fast (bluesky for example), you can STILL shoot rockets downwards - but even if you move sideways, a rocket still goes in the direction of your crosshair and does not take over the direction you move to. So basically, you play as usual, from a player's perspective not much changes - except that rockets are now "faster" when you shoot them in your walking direction and "slower" when you walk backwards while shooting a rocket.
As it did not change the weapon balance significantly (the RL improved a bit and is now on one level with the Nex, which I consider a good thing), this change has good chances to go into Nexuiz 2.3. For fun, I also coded other projectile physics modes (including true Newtonian as Tribes uses, which however is very hard to play with, and for fun two buggy suggestions of simple formulas to include your own speed in the projectile speed). But see for yourself on the RBI servers. The difference should not be that large, but in CTF you can now chase the enemy flag carrier with a RL too.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again
You can vary the number of "MS", so you can clearly see it's MS which is causing it.