by Bnonn » Fri Feb 23, 2007 10:15 pm
See, if you'd said that before, Ivan, I would have been much more charitable (: So allow me to apologize for any misunderstanding.
Having an art background also, I know that you are right in what you say. But, it does tend to assume that a large number of different people will be contributing models, maps, and textures in the future—and I'm not sure if this is likely. I know that the community is fairly involved with Nexuiz development as compared to closed source games (obviously), but there still seems to be a fairly tight core team who direct things. Also, the community tends to critique any new models which are suggested, and there are quite a few threads on ways to improve Nexuiz which mention more, better models for both players and weapons, and which have some examples of what the community likes. So, from what I have seen, it appears that we are fairly self-regulating in regards the direction that Nexuiz is taking, because we are comprised of a group which includes people who've been here from the beginning who can direct the new people who have fresh ideas. Further, most of those new people can still see what will fit with Nexuiz and what won't.
What you're proposing sounds like a HIG for the game. An Art Direction Guideline, if you will. It's a good idea, especially for the long term, and I would support your efforts in developing it. But I'm not certain how necessary it will turn out to be. Still, better safe than sorry?