hey
on one of my newer maps i ran into an issue where i was unable to achieve random teleport destinations by using multiple identically named misc_teleporter_dest entities.
forest told me to ask div0 to fix this. are you out there?
another good and easy improvement would be dynamic server playerlimit set in the mapconfig in the pk3 file. the new map i am working on will need a lot more players than some of the smaller ones.
one last request. can you make an adjustment to the way pk3 files are parsed so that priority ALWAYS goes to the pk3 file that the currently playing map was loaded from? that would be helpful in very many ways.
thanks