Could we have multiple sky shader support?
I was making a map where one area was in space and the other was on earth. I saw the sky shaders and figured I could use one in one area (the mountain one) and another in another area (the green nebula space one).
I compile the map, load it up in nexuiz, both the space area and the earth area are using the space sky shader. This probably isn't too hard to fix so could that be done? (If using x texture display correct sky).
Also could there be a way to have diffrent gravity zones with diffrent "down"s? Might take abit of coding but would be worth it (everything takes coding). Could work like water brushes work: everything inside brush is in that gravity zone.
Could we also have more modles shipped with nexuiz, like skeletons and other things. I saw one in the 70MM map but wasn't sure if it was opensource so didn't use it. We also need trees, other games have trees. Some map had them, they should be added in.
Could there be a way to add new additional weapons in the map pk3? Maybe have a file that configs the new weapon (not a script, don't want pk3s to beable to execute arbitrary code and mess up things). Says what projectile it eats, what modle it shoots out of it's gun, what modle to use as the gun, if the projectile sticks to/into walls. Where from the gun modle does the projectile modle originate from. How fast does it travel, is it affected by gravity.
Thank you.
Also what is the entity limit in darkplaces? Is is 4K? Could it be raised, that limit can be hit with lights. DP is known to have very few limitations, here's a chance to remove another one.