Developer discussion of experimental fixes, changes, and improvements.
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by Psychcf » Sat Apr 14, 2007 3:10 pm
well maps like greatwall might pose as a problem
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Psychcf
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by Blµb » Sat Apr 14, 2007 5:49 pm
KadaverJack wrote:Blµb wrote:Then it only works as long as the teleporter are upright... If a teleporter you walk into makes you fall outta the output entity, it wouldn't.
That wouldn't work anyway, since the player is always standing upright.
put the output entity below the exit tleeporter (playersize), and... remove the floor
would look strange though

but is possible
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Blµb
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