Nexuiz 2.3 is coming soon...

Developer discussion of experimental fixes, changes, and improvements.

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Postby Altobe » Sat Apr 21, 2007 4:56 pm

Altobe wrote:
torus wrote:Nice! You rox.

Didn't I read in a post that you have apple too? If you don't mind me asking, what do you have and how does it work for you? I have always been an apple fan, and am thinking of getting the 24 inch imac. Now I have a free 1.25ghz emac. But the downfall to imacs I can see is not being able to upgrade video cards.

I apologize for going off topic here. Esteel, please don't yell at me, j/k :lol:
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Postby torus » Sat Apr 21, 2007 5:05 pm

Altobe wrote:Yes but it is like whipping a dead horse


My favorite pasttime!

Well, I played with this one, and there is a noticable fps increase- I get about 100- 130 fps now, instead of 50-80. :shock: Great!

Some things though. Does the console need to be displayed every time the match ends? Maybe that's just for this release... A bit distracting.

apple_multithreadedgl doesnt get that error for me. It seems to work.

The new nex beam is fantastic! I also like the new jumppad effect. Newtonian physics is cool, although not noticable on small maps very much. It is on Greatwall. The new crosshair is very redeemer-esque

For some reason, Gloss now slows down Nexuiz considerably, where as it didn't before. :? Any ideas?

I'm super stoked for the official release of 2.3! VGJ
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Postby KadaverJack » Sat Apr 21, 2007 5:38 pm

Altobe wrote:Oh btw, do you know anything about that error message I got?

Your driver/hardware doesn't seem to support multithreading. Perhaps there's an update available, but there's no guarantee it'll ever be supported on your system...
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Postby torus » Sat Apr 21, 2007 5:45 pm

Yea, the eMac used a G4, which never supported multithreading.
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Postby Altobe » Sat Apr 21, 2007 5:50 pm

torus wrote:Yea, the eMac used a G4, which never supported multithreading.

duh, punch me i'm an idiot...lol
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Postby Altobe » Sat Apr 21, 2007 5:53 pm

On some of the 70mm13 maps, the bigger ones i used to only get in the teens, sometimes low 20s, now I'm any where from 50 to 100, woo hoooo, lol I still suck. Practice makes perfect.
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Postby torus » Sat Apr 21, 2007 11:33 pm

2.3 alpha+ openGl 2.0 + Mac OS = weird outlines/artifacts on some models.

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Also, opengl doesn't lower FPS considerably, but it gives movement a weird viscosity, like you are moving through watered down molassas (not that drastic, but you get the point). It is more noticable on the menu.
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Postby esteel » Sat Apr 21, 2007 11:40 pm

torus wrote:2.3 alpha+ openGl 2.0 + Mac OS = weird outlines/artifacts on some models.

Also, opengl doesn't lower FPS considerably, but it gives movement a weird viscosity, like you are moving through watered down molassas (not that drastic, but you get the point). It is more noticable on the menu.


Cool Nexuiz goes wsw :P
Well i guess opengl 2.0 means you enabled those opengl2.0 shaders in the opions? MAC SUCK AT GLSL SHADERS! Thats why they get disabled in the mac script when you start Nexuiz.
If its something else you mean please tell us.

Good, so far all problems were solved.. An other find was that on aneurysm its possible to get electro balls behind a wall/below the floor at some spot.

Also ich want to make sure SERVER ADMINS know this: (its mentioned on that linkin the first post but maybe people do not read so far :) )

special things:

* The wallhack prevention is on by default now but in the old server.cfg example file it was disabled. Server admins have to make sure to use sv_cullentities_trace 1 in their server.cfg or just remove that line and restart the server so the new default setting is used. This was in server.cfg so server admins knew about it and could enable it for special servers. But now it creates the problem that this line disables the feature unless its changed. Its best if server admins use the NEW server.cfg and redo their settings.

* The q3mappack contained a few errors. Someone should create a new version of the q3mappack (from http://141.2.16.3:7780/nex/maps/q3mappack4Nexuiz/) and upload it and the single fix.pk3 to sf.net and make sure server admins learn about this new version and the fix
Last edited by esteel on Sun Apr 22, 2007 12:04 am, edited 1 time in total.
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Postby [RBI]Karl Ranseier » Sat Apr 21, 2007 11:40 pm

Bug: On ctf_reservoir, some of the weapons (the rocket launcher for instance) appear solid black

Other than that 2.3 seems to become a great release. The performance increase is incredible.
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Postby esteel » Sun Apr 22, 2007 12:09 am

[RBI]Karl Ranseier wrote:Bug: On ctf_reservoir, some of the weapons (the rocket launcher for instance) appear solid black

The RL is looking fine for me.. i tested the beta2 version of that map. Granted the RL is a bit dark but its NOT black here.

Torus: wrote something in my previous post.. just to make sure you read it.
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