torus wrote:2.3 alpha+ openGl 2.0 + Mac OS = weird outlines/artifacts on some models.
Also, opengl doesn't lower FPS considerably, but it gives movement a weird viscosity, like you are moving through watered down molassas (not that drastic, but you get the point). It is more noticable on the menu.
Cool Nexuiz goes wsw
Well i guess opengl 2.0 means you enabled those opengl2.0 shaders in the opions? MAC SUCK AT GLSL SHADERS! Thats why they get disabled in the mac script when you start Nexuiz.
If its something else you mean please tell us.
Good, so far all problems were solved.. An other find was that on aneurysm its possible to get electro balls behind a wall/below the floor at some spot.
Also ich want to make sure SERVER ADMINS know this: (its mentioned on that linkin the first post but maybe people do not read so far

)
special things:
* The wallhack prevention is on by default now but in the old server.cfg example file it was disabled. Server admins have to make sure to use sv_cullentities_trace 1 in their server.cfg or just remove that line and restart the server so the new default setting is used. This was in server.cfg so server admins knew about it and could enable it for special servers. But now it creates the problem that this line disables the feature unless its changed. Its best if server admins use the NEW server.cfg and redo their settings.
* The q3mappack contained a few errors. Someone should create a new version of the q3mappack (from
http://141.2.16.3:7780/nex/maps/q3mappack4Nexuiz/) and upload it and the single fix.pk3 to sf.net and make sure server admins learn about this new version and the fix