Nexuiz 2.3 is coming soon...

Developer discussion of experimental fixes, changes, and improvements.

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Postby GreEn`mArine » Tue Apr 24, 2007 7:20 am

Obi: So do I get this straight? This only happens online, right ? Playing on a "Create Game" listenserver is fine?

If not, something else is wrong, and that would be your FPS/Graphics card
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Choppiness

Postby Obi[BE] » Tue Apr 24, 2007 8:12 pm

Esteel, Green,

- I once more installed version 2.3 in a clean directory
- I created a public server (no other players) and had a frame rate between 100-150 (standard video settings, did not change a thing)
- I joined a RBI server, and as soon as a few players are on the screen, frame rate drops to 30-40
- Created a public server (with 8 bots) and had severe frame rate drops till 35 fps
- Tried the same (8 bots) with 2.2.3 only drops to +- 65 fps

I have a ATI Radeon 9800 Pro running w2k. AMD Athlon64 3500+, 1 GIG RAM

Yesterday I thought that it was network related, but now it seems that I have problems with rendering the player models? Something changed related to them?
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Postby esteel » Tue Apr 24, 2007 8:19 pm

Urmel seems to have similar problems.. the only idea i have right now is to test gl_vbo 0 and see if that helps. Should work instantly but maybe a vid_restart is a good idea..
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Postby tZork » Tue Apr 24, 2007 8:28 pm

trying another mod_q3bsp_lightmapmergepower could be worth a try too. default is 4 iirc. It combines the small 128x128 q3bsp lightmaps into larger maps. 4 = 2048x2048. trying 1-3 may be a good idea.
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Postby esteel » Tue Apr 24, 2007 8:33 pm

mod_q3bsp_lightmapmergepower 3 is default.. 4 is default in darkplaces, we lowered it in Nexuiz to help cards with low gfx memory already. Even lower settings should not help but as we are out of ideas its worth trying never the less.

I asked urmel to test gl_vbo 0;gl_lockarrays 0; mod_q3bsp_lightmapmergepower 1; r_cullentities_trace 0; vid_restart .. that should restore about all changed variables to 2.2.3 defaults but he said it did not change a bit for him. But please try and see if it changes anything for you..

Well there were some furtger changes to the rendering parts, maybe divVerent can make new engine builds so you two can test if those help..
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Choppy and unplayable

Postby Obi[BE] » Tue Apr 24, 2007 10:00 pm

Esteel,

Setting gl_vbo 0 seems to work: playing on the RBI server is now possible (when I scared them away) stood still and watched the FPS: 360. Setting gl_vbo back to 1: FPS 60.

At first sight its playable again for me.

Thx very much!!!!
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Postby esteel » Tue Apr 24, 2007 10:57 pm

Obi[BE]: Interesting.. how much memory does your graphic card have? VBOs should add a few megabyte and LordHavoc thinks it might be too much then for your graphic card..
If its really the graphic memory trying gl_picmip 5 should reduce gfx memory usage enough to make gl_vbo 1 work. Can you please test that? If so changes from today might help. (reduced gfx memory usage A LOT)

Oh which graphic card do you have?
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Postby Altobe » Wed Apr 25, 2007 1:35 am

esteel wrote:Obi[BE]: Interesting.. how much memory does your graphic card have? VBOs should add a few megabyte and LordHavoc thinks it might be too much then for your graphic card..
If its really the graphic memory trying gl_picmip 5 should reduce gfx memory usage enough to make gl_vbo 1 work. Can you please test that? If so changes from today might help. (reduced gfx memory usage A LOT)

Oh which graphic card do you have?
Can I ask a question? What are VBOs?

Edit, Also what is the default of gl_picmip 5?
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Re: Choppiness

Postby Urmel » Wed Apr 25, 2007 8:14 am

Obi[BE] wrote:I have a ATI Radeon 9800 Pro running w2k. AMD Athlon64 3500+, 1 GIG RAM


vid RAM should be 128MB then... 8)
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Postby Urmel » Wed Apr 25, 2007 8:28 am

Well, I started my testing phase yesterday and had some support from esteel then (thenx!).

My Hardware: Intel E4300@2.1GHz, 2gigs RAM, GF7600GT/256MB PCIe

First I was playing on 2 public servers with mid.cfg and gibs enabled. Performance was really awful. I had about 35fps and that sucked. A short visit on an RBI server (populated by one bot) wasn't better. After a few settings which I don't remember exactly I ran around on the DCC 1on1 server and compared it to my 2.23 version with the same graphics settings.

Okay, performance boost is something different, the new version is rather a little slower in performance. Not very pleasant, but, so what, I don't suffer performance problems anyway.

Another thing is problems with the internet connection. I somehow feel that the gameplay is much better now, as there weren't any noticeable lags anymore. Hell YEAH! :D

Another thing: As it seems, I don't have to disable one of the two CPU cores anymore. Okay, I'm not so sure yet.

I hope I can try the new version at noon on my company PC which is weaker than the one at home and has a much worse internet connection quality. I'm all on edge :)
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