New in trunk: Assault game mode

Developer discussion of experimental fixes, changes, and improvements.

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Postby TVR » Thu Aug 02, 2007 4:06 am

I'd love to see a turret in Nexuiz. BUT: We need someone to model that first.

But yeah, right. Apart from player models things like interactive objects may be where Nexuiz can improve the most.
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Postby Ildamos » Thu Aug 02, 2007 2:33 pm

Turrets? Now it's going along the path of Quake Wars and Tribes...... but that's not a bad thing. Quake style game play and base defense and deployables! Awsome!
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Postby Shoe » Thu Aug 02, 2007 3:46 pm

I'd say moreso the path of UT - expanding to new gametypes, but not forgetting its roots as a DM game!
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Postby esteel » Thu Aug 02, 2007 6:13 pm

Never :)
Just added new stuff and maybe some fixing and enhanceing of old stuff..
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Postby RoKenn » Thu Aug 02, 2007 9:59 pm

*sigh*

Well at least I have drawn attention to this thread...

But nobody comments on my post. :cry:

Can't somebody say at least "RoKenn, your suggestions are complete BS!"
[Tue Aug 5 2008] [00:15:01] <Ronan`> RoKenn, you're an evil person :P
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Re: New in trunk: Assault game mode

Postby k0jak » Tue Aug 14, 2007 10:33 am

RoKenn wrote:Time limit: Since the rounds have a time limit, I think the global timelimit for the map could be switched off.
Then both teams have the same time available for attacking.


I've not played it yet, but depending how long it took the attackers to attack (and complete the map), that's how long they have to defend it for the next time round..otherwise if you both have a set amount of time..well i think that's not correct, it should be like how it is in UT and 2k4 for that matter.

if it is already

/igmore my comment 8)
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Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
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Postby Shoe » Tue Aug 14, 2007 4:57 pm

He's right, the rounds should have a timelimit, but the map shouldn't (unless it's setup so that the map time limit is the same length of the total both rounds can be, and if both rounds finish early it still goes to the next map)

'cause if each round is 15 minutes but the map limit is 20, it's very likely that the first team defending could hold off the attack for all 15 minutes, but when they switch up the game would only have 5 minutes left.
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Postby Ildamos » Tue Aug 14, 2007 7:41 pm

This version is running already? Do Australian servers have it? It'd be cool!
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Postby [-z-] » Tue Feb 19, 2008 3:44 pm

We need some more maps for this :D
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Postby melk » Fri Feb 29, 2008 6:33 pm

How do I play Assault with 2.4?
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