esteel wrote:Well basicly this just shows that ATI OpenGL divers suck! Even on wndows. There is not much we can do when their drivers crash on something that is not allowed to crash by the ogl specification
Just do not use offsetmapping on your graphic card / drivers combo.. maybe it will work with some later driver update..
I asked Urre to investigate this issue but he didn't do so, basically the deal is that someone with a smidgeon of OpenGL Shading Language experience and a Radeon card needs to talk to me and mess with the default.glsl file until they get the offsetmapping working on ATI Radeon cards below X1600, without losing any other features, then I can integrate the changes.
Unfortunately due to the lack of such people I think we'll just have to say don't enable offsetmapping on ATI Radeon cards (reliefmapping also crashes).
It should not crash but ATI drivers have been known to crash when they should not

If ATI fixes the crash the offsetmapping should gracefully shut itself off due to shader compile failures, but it would be nicer to get the offsetmapping working on ATI cards again (reliefmapping is a lost cause on cards below X1600, but offsetmapping is meant to work).