We present you the LAST test release!!!

Developer discussion of experimental fixes, changes, and improvements.

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Postby LordHavoc » Fri May 25, 2007 1:55 am

esteel wrote:Well basicly this just shows that ATI OpenGL divers suck! Even on wndows. There is not much we can do when their drivers crash on something that is not allowed to crash by the ogl specification :)
Just do not use offsetmapping on your graphic card / drivers combo.. maybe it will work with some later driver update..


I asked Urre to investigate this issue but he didn't do so, basically the deal is that someone with a smidgeon of OpenGL Shading Language experience and a Radeon card needs to talk to me and mess with the default.glsl file until they get the offsetmapping working on ATI Radeon cards below X1600, without losing any other features, then I can integrate the changes.

Unfortunately due to the lack of such people I think we'll just have to say don't enable offsetmapping on ATI Radeon cards (reliefmapping also crashes).

It should not crash but ATI drivers have been known to crash when they should not :)

If ATI fixes the crash the offsetmapping should gracefully shut itself off due to shader compile failures, but it would be nicer to get the offsetmapping working on ATI cards again (reliefmapping is a lost cause on cards below X1600, but offsetmapping is meant to work).
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Postby mczero » Fri May 25, 2007 9:20 am

Aaargh... damn ATI...

Otherwise, it's a very good release, 10 / 10 points ! (I can't subtract one point for the shader issue, because we have to blame those ATI devs for it)
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Postby divVerent » Fri May 25, 2007 9:39 am

Well, if it weren't just an optional feature (offsetmapping),I'd guess we would go back to the old GLSL shader which was slower on nvidia cards.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Ed » Fri May 25, 2007 9:40 am

leileilol wrote:
Ed wrote:Tinynex needs an update for the new version.


I agree, and i'd rather have that scripted somehow rather than manually resampling all the textures myself

OK then, I'll come up with some script for smashing it down to size, something for the weekend.

Reslimed is nice but I've noticed a few problems at the top of the central room. There are some bits at the top which are overcaulked if you laser yourself up onto the top pipes and the bit above the ledge with the health needs some more playerclip. I managed to get trapped by one of the animated signs.

All of these test releases also have some problems with video flashing on an Intel 945GM. Any time you load a map everything is flickering (no performance loss) but a vid_restart fixes it until you load another map, when you have to do it again.
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Postby divVerent » Fri May 25, 2007 9:54 am

Ed wrote:All of these test releases also have some problems with video flashing on an Intel 945GM. Any time you load a map everything is flickering (no performance loss) but a vid_restart fixes it until you load another map, when you have to do it again.


I doubt we can fix that as nobody here has that card, but...

do other Intel chipset users have the same problem or is it specific to the 945GM?

Which driver and OS are you using?

Does a newer driver fix it?

Does r_restart immediately cause the problem?

Or... does r_restart cause the flickering to go away?

Tried vid_vsync 1 and checking if the problem persists/becomes worse?
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Ed » Fri May 25, 2007 10:09 am

divVerent wrote:I doubt we can fix that as nobody here has that card, but...

It's unlikely to be worth fixing anything in Nexuiz as it's likely tro be down to the crapness of this chipset however I may be able to find a workaround in the settings for Nexuiz or for the driver. If I can do that then there's a solution for anyone else who has this problem.
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Postby divVerent » Fri May 25, 2007 10:17 am

Even if not, the worst possible workaround would be

bind SOMEKEY vid_restart

Then you just press that key when it flickers again and don't need to open the console each time.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby morfar » Fri May 25, 2007 10:46 am

Ed wrote:Reslimed is nice but I've noticed a few problems at the top of the central room. There are some bits at the top which are overcaulked if you laser yourself up onto the top pipes and the bit above the ledge with the health needs some more playerclip. I managed to get trapped by one of the animated signs.

I did not notice any overcaulk bits.
iirc, strahlemann didn't want to playerclip that area for some reason. But you can get out of the "trap" by ducking and laserjump. I've done it many times and I never fail at getting loose.
But I think its only logical to place a playerclip there..
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Postby Ed » Fri May 25, 2007 11:56 am

morfar wrote:I did not notice any overcaulk bits.

Jump onto the top pipes to the sides of the health ledge, go right to side of the room and look inwards at the column in front, both sides the same, a minor bug though.
morfar wrote:iirc, strahlemann didn't want to playerclip that area for some reason. But you can get out of the "trap" by ducking and laserjump. I've done it many times and I never fail at getting
loose.

Unless you've lasered yourself further in and then you're really stuck. It doesn't need the whole area blocked off, all it needs is a small playerclip brush behind the pipe. You could stand on it properly but not get wedged.
Last edited by Ed on Fri May 25, 2007 2:45 pm, edited 1 time in total.
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Postby KadaverJack » Fri May 25, 2007 1:11 pm

Ed wrote:All of these test releases also have some problems with video flashing on an Intel 945GM. Any time you load a map everything is flickering (no performance loss) but a vid_restart fixes it until you load another map, when you have to do it again.

That's a driver bug, nothing we can do about that, but there is a workaround: http://www.forums.alientrap.local/viewtopi ... 4811#14811

divVerent wrote:I doubt we can fix that as nobody here has that card, but...

I do...
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