bug hunting 2.3

Developer discussion of experimental fixes, changes, and improvements.

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bug hunting 2.3

Postby rufsketch1 » Sun May 27, 2007 6:14 pm

alright. here are the problems i've found so far in nexuiz 2.3. some of them are actually suggestions, but u know.

1. self shadowing on guns seems to automatically be disabled the instant you pick them up. it can look kinda ugly, especially when combined with the other bugs found in the game.

2. I think there should be a self shadowing option for every type of object in the game. so a self shadowing option for characters, a self shadowing option for guns and items on the ground, and a self shadowing option for guns you are wielding.

3. there's something strange about the shadow bias on items on the ground. it makes for a terrible on and off darkening of polygons. is it possible to have this smooth in as opposed to pop up?

4. the light intensity seems to have been dramatically increased in some levels. these are comparison screen shots between old and beta. they are at the same gamma brightness and contrast levels. with color control disabled.


old
Image



new
Image



old
Image


new
Image






5. gloss is great and all, but there's such thing as too much of a good thing. tone it down a bit, it looks awful on the weapons. but that might very well be because of the overly bright lights as well.

6. also, the ambient for weapons seems to rise up as you go through brighter places. this might be a good way to otherwise simulate global illumination, but it brightens up too much. i don't think the ambient should ever raise over .2. raise the diffuse instead?

7. the diesel power campaign level needs more bots , it's too large a level for such few players.

8. the sound radius is too large. i realize this was intended as a feature, but tone this down a bit as well, it can get very confusing as to weather or not there is a threat nearby.

that's about it for now i suppose.
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Re: bug hunting 2.3

Postby esteel » Sun May 27, 2007 10:09 pm

rufsketch1 wrote:1. self shadowing on guns seems to automatically be disabled the instant you pick them up. it can look kinda ugly, especially when combined with the other bugs found in the game.

2. I think there should be a self shadowing option for every type of object in the game. so a self shadowing option for characters, a self shadowing option for guns and items on the ground, and a self shadowing option for guns you are wielding.

IIrc there was selfshadowing but it was removed for the own first person guns as it tends to look wrong, But i think the 'normal' items should selfshadow if you enable the realtime light and shadow options

rufsketch1 wrote:3. there's something strange about the shadow bias on items on the ground. it makes for a terrible on and off darkening of polygons. is it possible to have this smooth in as opposed to pop up?

I guess what you want is softshadowing but i have no idea if its planned for the engine..

rufsketch1 wrote:4. the light intensity seems to have been dramatically increased in some levels. these are comparison screen shots between old and beta. they are at the same gamma brightness and contrast levels. with color control disabled.

already fixed bug :) wait for 2.3, thanks for telling though

rufsketch1 wrote:5. gloss is great and all, but there's such thing as too much of a good thing. tone it down a bit, it looks awful on the weapons. but that might very well be because of the overly bright lights as well.

i'd say thats a content thing but it has been like this for a long time, and 2.3 is due soon i doubt that will change. Maybe its a result of the previous bug

rufsketch1 wrote:7. the diesel power campaign level needs more bots , it's too large a level for such few players.

Have to test it but i guess you are right.. should do that later

rufsketch1 wrote:8. the sound radius is too large. i realize this was intended as a feature, but tone this down a bit as well, it can get very confusing as to weather or not there is a threat nearby.

It just takes some time to get used to it.. the sounds still are more silent the farer away they are.
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Postby rufsketch1 » Mon May 28, 2007 3:55 am

eh, i still dont think it's a good idea to have a sound radius that large. is there an option a user can type in to lower it?

also, i think the user should have the choice of weather or not to have the objects self shadow. personally, i think without self shadowing, the weapons kinda look like crap. they lose the fullness and feeling of existence they had in the previous version.

and no, it's not soft shadowing. soft shadowing is for casting shadows. I'm speaking of the tendency of the polygons to instantly switch from light to dark. it''s not a major issue, but just kinda there :\.

other than that, great release though. loving the fps improvements :).
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Postby esteel » Mon May 28, 2007 11:08 am

rufsketch1 wrote:eh, i still dont think it's a good idea to have a sound radius that large. is there an option a user can type in to lower it?

I think its a server option, but maybe you can make it SMALLER (obviously not larger) on the client with cl_soundradius.

rufsketch1 wrote:and no, it's not soft shadowing. soft shadowing is for casting shadows. I'm speaking of the tendency of the polygons to instantly switch from light to dark. it''s not a major issue, but just kinda there :\.

Ahh now i see.. i tend to either use really low (for playing) or really high settings (for movies or watching demos). Use r_shadow_usenormalmap 1 that will give you nice shadows. Its also enabled in the higher video presets but i guess someone deemed it too resource hungry for default settings.
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Postby rufsketch1 » Mon May 28, 2007 2:58 pm

ah,. thanks, that looks much better. makes all the textures look more real as well.

so is there any option to have me weapon receive it's own shadows?
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Postby esteel » Mon May 28, 2007 3:41 pm

rufsketch1 wrote:so is there any option to have me weapon receive it's own shadows?

I do not know such an option..
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Postby rufsketch1 » Mon May 28, 2007 6:53 pm

then i think one should be implemented :-).

speaking of things. where can i download nexuiz demos and movies?
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Postby esteel » Mon May 28, 2007 7:15 pm

There is no central archive, but the ladder and the tourney often have links for the played matches if the players posted demos..
http://www.planetnexuiz.com/ladder/
http://www.planetnexuiz.com/tourney/ (you can choose the single tourneys with the Select Season: dropdownbox.
I have some of my demos at http://esteel.planetnexuiz.de/nexuiz/demos/
(i have most demos compressed in a pk3 file that you just need to copy into Nexuiz/data.. 'normal' demos come as .dem files that should go into Nexiuz/data/demos so that they appear in the demos menu..
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Postby 003 » Mon May 28, 2007 11:29 pm

I found a texture problem here on downer:
Image

Also I saw a jump pad flashing like mad on more than one occasion with nobody around it. I tried jumping on it and it did not fix it, but it eventually stopped. dont know why. have seen this more than once.
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Postby esteel » Tue May 29, 2007 12:54 am

003 wrote:Also I saw a jump pad flashing like mad on more than one occasion with nobody around it. I tried jumping on it and it did not fix it, but it eventually stopped. dont know why. have seen this more than once.

Its caused by 'stuff' getting stuck on the jumppad (like gibs or sometimes grenades) which also is the basic problem, but THAT will not be fixed in time for 31th.. but we'll 'fix' that strobo effect :)
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