Nexuiz Updates all(?) would like to see

Developer discussion of experimental fixes, changes, and improvements.

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Postby Dokujisan » Thu Jul 05, 2007 8:05 pm

re: Rockets

Yes, a little more speed. I'm just suggesting a touch. However, maybe I'm wrong. If they didn't add more speed to it, it wouldn't hurt my feelings.

Regardless, I definitely think it should either shrink the radius a bit or reduce the strength a bit. Something should happen.


re: through-wall damage

Because it's a f&@king solid. :-)
That is why it is cheap.

I agree on the compromise. I think it should dampen the damage rather than allow 100% of it to pass through the wall or floor. Maybe 50% - 70% gets through.
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Postby Dokujisan » Thu Jul 05, 2007 8:37 pm

I don't know how the game/demo technology works, but is there any way to stream the game/demo data to another server?

I'm just thinking that it would then be possible to have various servers "watching" the match on the main server, and each of those servers would have spectators. It would a way to allow tons of spectators to see a 1v1 match without it bogging down the one server.
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Re: Nexuiz Updates I would like to see

Postby Bundy » Thu Jul 05, 2007 11:12 pm

tZork wrote:
Bundy wrote:There are still some things I would like to see in the next Nexuiz release. Maybe a lot dont agree with some of them, as it would change the game a lot (3 and 4).

1.) Ingame Clock: I want to see a ingame Clock all the time at the topright of my screen. This is of course better for timing of Armors/MH/Powerups. Every Gamemode would benefit from that (looking at scores to see an ingame clock just suck!)

Allready there. "showtime 1"


I dont want to see the realtime .. i want to see the gametime.

Btw. added one Point in the firstpost. I will update this list if you have any other things you would like to see in the next release.
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Postby Urmel » Fri Jul 06, 2007 6:19 am

All I would be happy about atm is an improved Anti Lag. I see the efforts comparing to older versions fo course, onesselves movement got so much better at high ping, but now it's like completely different and strange and so subtle it's hard to even explain what happens when you have to play with ppl with a worse connection to the server than you.

All I see is explosions right at my enemies but no hits. Also my enemies seem to pop up in front of me just like in a horror movie, expecially 1on1. On puplic servers Players with ping >120 show up like statues, freezing around with 2 like frames per second. Sometimes (not always!) it's sooo sick :?
uncomfortable
random
mean
embarrassing
limited
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Postby GreEn`mArine » Fri Jul 06, 2007 7:14 am

Antilag has nothing to do with that. It's mainly the bad connections from the players if you see them warping. Tell them to stop Torrents while playing or get a new connection, they would lag in other games as well (unless they are predicted there).

However, what "AntiLag" means is that your shot of an instant-hit weapon (shotgun, nexgun, machinegun) will get re-aimed to the target that was under your croshair at this point in time. The way it is done now is not really good, because it just aims it into the middle of the player, and if the enemy is right above me and I just see his head the shot might not hit him because it was re-aimed to his torso which was guarded by the upper floor he was standing on.

The good thing about this antilag is that the shot will only be re-aimed if it is needed. However, another method would be better, to keep ghost tracks of the players on the server and to check back in time if your shot would have hit. Some kind of time-reversing. It should be limited to a max-unlag value tho, like 200ms, so that this method can compensate a max of 200 ms.

Another thing I don't like is that the rockets, nexgun shots etc. really come from your weapon. This means that you sometimes hit the wall (e.g. the edge of the wall to your right) although your crosshair doesn't point to the wall but to another point in far distance. The most annoying situation is when you fire a rocket and it explodes at that wall then. There are two little workarounds atm for this, g_shootfromcenter and g_shootfromeye. Shooting from eye is the best method, but it really looks bad. I think that shootfromcenter is a considerable option for competitive matches and I might think about including it into the ladder, e.g. as an optional thing that can be voted for, just like the colored fullbrightskins.
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
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Re: Nexuiz Updates I would like to see

Postby KadaverJack » Fri Jul 06, 2007 8:30 am

Bundy wrote:I dont want to see the realtime .. i want to see the gametime.

already done in svn (see esteel's post i linked above...)
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Re: Nexuiz Updates I would like to see

Postby Bundy » Fri Jul 06, 2007 11:38 am

KadaverJack wrote:
Bundy wrote:I dont want to see the realtime .. i want to see the gametime.

already done in svn (see esteel's post i linked above...)


About the ingame-clock: Use one of the new binaries (they are beta of course, but they contain the clock): http://141.2.16.3:7780/nex/nexuizengineonly20070704.zip - but be warned, it could have a worse FPS performance again


It´s not a ready implementation, its a beta. I just want a timer without troubles. That they work on it, great, but its not implemented yet. Using beta add ons FOR PLAYING is not what i want to do. Of course for troubleshooting and givin feedback to those great coders writing that stuff its a good thing to be able to test it though.

My Posts are more wishes for the next release, not for stuff i "could" add on.
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Postby Urmel » Fri Jul 06, 2007 12:14 pm

GreEn`mArine wrote:Antilag has nothing to do with that.


Call it whatever you want. I'm not even able to exactly describe what I'm experiencing sometimes, but it's there, and it's EVIL! :o
uncomfortable
random
mean
embarrassing
limited
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Re: Nexuiz Updates I would like to see

Postby divVerent » Fri Jul 06, 2007 12:25 pm

Bundy wrote:It´s not a ready implementation, its a beta. I just want a timer without troubles. That they work on it, great, but its not implemented yet. Using beta add ons FOR PLAYING is not what i want to do. Of course for troubleshooting and givin feedback to those great coders writing that stuff its a good thing to be able to test it though.


This attitude is exactly our problem. We post betas and pre-releases and nobody tests them. Then we release, and people find loads of bugs.

There is nothing wrong with playing with a pre-release version or a svn build from the stable branch (nexuiz-2.0 is its current name).
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Re: Nexuiz Updates I would like to see

Postby Bundy » Fri Jul 06, 2007 12:41 pm

divVerent wrote:
Bundy wrote:It´s not a ready implementation, its a beta. I just want a timer without troubles. That they work on it, great, but its not implemented yet. Using beta add ons FOR PLAYING is not what i want to do. Of course for troubleshooting and givin feedback to those great coders writing that stuff its a good thing to be able to test it though.


This attitude is exactly our problem. We post betas and pre-releases and nobody tests them. Then we release, and people find loads of bugs.

There is nothing wrong with playing with a pre-release version or a svn build from the stable branch (nexuiz-2.0 is its current name).


Well, we are still a bit offtopic now, but I see the problem here. But dont you think that this is a problem of communication, too. I am pretty new here but I dont see anywhere a thread like : Test this stuff please and feedback. Why not? Of course, no one will test what no one knows. Did anyone knew that link before it was posted here? Me not. Maybe its an older post then I am here, but I can´t find it with "Timer" "test" "beta" with the search function. I guess there are somewhere informations about all those betas ... but please .. throw it in my face so i see it and dont hide it :D

But to do something good, I test this timer now:
(played one round with bots and used timedemo)
I didnt have any FPS troubles. The timer is not good placed, top right of the screen is better, as you have a lot of informations at the bottom allready(health etc). I would prefer to see in 1v1s just my frags and the enemy frags .. not the frag difference - this is just to much information. In Teamgames the Teamfrags would be nice. (so just 2 numbers in both cases).
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