They are there that way in teamgames, actually.
Also, this display has to be used for FFA too... unfortunately, the client can't know if it should show the 1on1 or the FFA HUD...
Moderators: Nexuiz Moderators, Moderators
Dokujisan wrote:I don't know how the game/demo technology works, but is there any way to stream the game/demo data to another server?
I'm just thinking that it would then be possible to have various servers "watching" the match on the main server, and each of those servers would have spectators. It would a way to allow tons of spectators to see a 1v1 match without it bogging down the one server.
GreEn`mArine wrote:There are two little workarounds atm for this, g_shootfromcenter and g_shootfromeye. Shooting from eye is the best method, but it really looks bad. I think that shootfromcenter is a considerable option for competitive matches and I might think about including it into the ladder, e.g. as an optional thing that can be voted for, just like the colored fullbrightskins.
Gut_Eater wrote:I did not knew, that this is possible. I tested g_shootfromcenter tonight. I think this should be enabled by default!
I also would like to get rid of spawnfrags in the next version, if there is a possibility. They are really annoying!
esteel wrote:
At a certain skill level spawn frags are what deceide the outcome of the match.. also how do you want to do this? You can protect the spawned player for some time (g_shieldtime if i remember correct), this is also used in Nexuiz Pro. But the shielded player can fight back imo so this can also be unfair. There was a hard fight, your enemie respawns near you and he the would have the better chances to finish you off because you can't kill him..Great
tZork wrote:MORE speed? the reason it got powerfull (again) is the newoninan missile physics in 2.3. if you still crave q3 rl's use the electro.
Return to Nexuiz - Development
Users browsing this forum: No registered users and 1 guest