Nexuiz Updates all(?) would like to see

Developer discussion of experimental fixes, changes, and improvements.

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Postby divVerent » Fri Jul 06, 2007 1:42 pm

They are there that way in teamgames, actually.

Also, this display has to be used for FFA too... unfortunately, the client can't know if it should show the 1on1 or the FFA HUD...
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Bundy » Fri Jul 06, 2007 2:42 pm

Ehm ... maybe i am completely wrong but:

FFA (all are in a different team)
1v1 (each is in one team)
TDM (manys are in 2 Teams)

Show the frags of your team and the best team. If you are the best Team, show the frags of the 2nd best. Problem not solved with that?

That way there are only two scores showed, or isnt that possible? But to dont get to much offtopic now .. you can write and explain it to me in irc, as i maybe dont understand something you have written there. Back to topic please.
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Postby Dokujisan » Fri Jul 06, 2007 5:17 pm

Dokujisan wrote:I don't know how the game/demo technology works, but is there any way to stream the game/demo data to another server?

I'm just thinking that it would then be possible to have various servers "watching" the match on the main server, and each of those servers would have spectators. It would a way to allow tons of spectators to see a 1v1 match without it bogging down the one server.


Is this not a good idea?
Or is it not feasible?
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Postby Gut_Eater » Fri Jul 06, 2007 7:43 pm

GreEn`mArine wrote:There are two little workarounds atm for this, g_shootfromcenter and g_shootfromeye. Shooting from eye is the best method, but it really looks bad. I think that shootfromcenter is a considerable option for competitive matches and I might think about including it into the ladder, e.g. as an optional thing that can be voted for, just like the colored fullbrightskins.


I did not knew, that this is possible. I tested g_shootfromcenter tonight. I think this should be enabled by default!

I also would like to get rid of spawnfrags in the next version, if there is a possibility. They are really annoying!
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Postby esteel » Fri Jul 06, 2007 7:50 pm

Just to explain the "Fragblock" in my screenshot..
The big number in the middle are your frags.. the numbers below are the maptime (the : is missing in my shot but its in svn by now) the numbers above it are frag difference to first placed and your place. Or the ammount of frags you are in lead if you are first. The frag difference and place NOW take team matches into account.. back when i did the screenshot this was not the case.

I think real NexTV would require a rewrite of the demo/player systems to allow 'real' specatators that do not take up player slots and then maybe even implement server side demos that contains the pov of each single user that you can switch during playing the demo.

The maprestart would also require a rewrite of parts of the engine but i agree it would be nice. Maybe its ok for a start to have delayed powerups (shield/quad) that spawn first after 30 seconds into the game.

The damage through wall is fine, its a very unique feature of Nexuiz by now (quake3 also had this in the beginning) Maybe people are right and the rather huge splash radi make this easier to pull off so maybe only half the damage would be ok to balance this but i really want to keep this and back then when i did a poll for this a high majority also wanted to keep this.
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Postby esteel » Fri Jul 06, 2007 7:58 pm

Gut_Eater wrote:I did not knew, that this is possible. I tested g_shootfromcenter tonight. I think this should be enabled by default!

I also would like to get rid of spawnfrags in the next version, if there is a possibility. They are really annoying!

g_shootfromcenter looks really bad.. basicly the way its done now is correct.. the shot comes from your gun and its also used for damaging.
Other games fire a invisible shot from you crosshair that does the damage and draw the effect from your gun.. Many players seem to like this but it leads to these problems: You do damage but the effect (nex ray) does miss the player.. CHEATOR!!!!!!!!!!!!!!!!!!!!!!!!! You do damage but the effect goes through a wall because its between the gun and the target but not beween the crosshair and the target.. CHEATOR!!!!!!!!!!!!! I really do not want to hear those.. A way to mostly solve this would be to move the guns further to the center but this only works for the first person view.. All other players you see would have their gun still in their hands so it would appear like they shoot from their bellies :P

At a certain skill level spawn frags are what deceide the outcome of the match.. also how do you want to do this? You can protect the spawned player for some time (g_shieldtime if i remember correct), this is also used in Nexuiz Pro. But the shielded player can fight back imo so this can also be unfair. There was a hard fight, your enemie respawns near you and he the would have the better chances to finish you off because you can't kill him..Great :P
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Postby Mr.Carlyle » Fri Jul 06, 2007 8:01 pm

How about a fov for weapons only. Similar to Warsows weapon fov command. This would allow people to bring the weapons in or out without messing with their fov.
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Postby Gut_Eater » Fri Jul 06, 2007 9:15 pm

esteel wrote:
At a certain skill level spawn frags are what deceide the outcome of the match.. also how do you want to do this? You can protect the spawned player for some time (g_shieldtime if i remember correct), this is also used in Nexuiz Pro. But the shielded player can fight back imo so this can also be unfair. There was a hard fight, your enemie respawns near you and he the would have the better chances to finish you off because you can't kill him..Great :P


Lol, sorry! I meant Tele-frags! :oops:
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Postby Urmel » Sat Jul 07, 2007 10:30 am

Well, have I ever told you how much I hate spawn frags? They're completely unsportsmanlike and so fuckin cheap. Instead of telefrags which are kinda fun and are almost impossible to predict, spawnfragging is a "skill" I simply refuse to learn.

Although I'm aware that there's no real alternative. What would make the whole thing better is another way spawns could be managed maybe, at least in most of the maps: a system that decides your spawn point most far away from the point you died? Or better, the point that's most far away from where your opponent is located.
uncomfortable
random
mean
embarrassing
limited
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Postby Dokujisan » Sat Jul 07, 2007 5:25 pm

tZork wrote:MORE speed? the reason it got powerfull (again) is the newoninan missile physics in 2.3. if you still crave q3 rl's use the electro.


I was thinking about it last night as I was playing and I agree now. The RL really should be the speed that it is currently and not any faster.
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