Nexuiz Updates all(?) would like to see

Developer discussion of experimental fixes, changes, and improvements.

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Postby Bundy » Sun Jul 08, 2007 2:26 am

Urmel wrote:Well, have I ever told you how much I hate spawn frags? They're completely unsportsmanlike and so fuckin cheap. Instead of telefrags which are kinda fun and are almost impossible to predict, spawnfragging is a "skill" I simply refuse to learn.

Although I'm aware that there's no real alternative. What would make the whole thing better is another way spawns could be managed maybe, at least in most of the maps: a system that decides your spawn point most far away from the point you died? Or better, the point that's most far away from where your opponent is located.


If the Spawnsystem isnt random, your opponent would know where you are. But a fix that you never spawn 2 times at the same point would be good I think. Its just crazy when you got so much badluck that you spawn 8 tiimes at the same point and your opponent just get so cheap frags.

What I feel would be great are implemented spawnpoints for the start of the game. Sometimes you just got an advantage(especially 1v1) because your opponent spawned unlucky at a bad spot where he cant get any armor or health. Thats a problem in all shootergames, especially on some maps where it is hard to get control back and the opponent can dominate.
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Postby s3cc0 » Mon Jul 16, 2007 12:43 pm

Great suggestions, i agree with all of them, except the bit about prizes (couldn't care less ;)), splash through walls (not sure about this one, i got used to it, but i guess i could get used to do without) and delayed item spawn (would shift the balance from armors to weapons for the first 30 seconds, not really make it fairer imo)

tZork wrote:

6.) Spectators: You can´t spectatre 1v1s. Well, i want to be able to spectate 1v1´s. Change that please that spectators can´t join a running 1v1 match . I guess that can be combined with point 5.

7.) Tournement Prices: This game is for free and of course you dont can give out 500$ prices.If the community grows, sponsors will come. But you can start with small ones, maybe a unique forum avatar or make an Interview with the winner. Stuff like that.

8.) Changes in Tournement: "You choose 1 map and the other choose 1. How many frags you win with does not matter! It is the map wins that matter; best-of-three. So if you won 1 and the other won 1 you must both agree on a third map. If that is a draw choose a fourth map and so on".
Why dont you handle it that way, that the player who made the most frags can decide which 3rd map will be played. Of course you could change the rules so far, that he can´t choose a map allready played. I dont think that this sytem is fair if the maps results are somethig like 40:5 and 22:23.

9.) Trickjumpmap: Yeah, would be cool. Maybe some of you know a map like Defrag for Quake3 (you have to accomplish some tasks and theres just a timer that you can look up the time you needed). Its good for improving the movement and still fun to compete with other players, getting the best time.

10.) All can watch tournements: I am sure that most of you know software like WaaaghTV or GTV. Its a Proxy for one Spectator, on which a lot of clients can join in (so they see, what this spectator is watching). This saves tons of serverslots/bandwith and the clients can only communicate with other "NexTV" Users, which doesnt irritate the players. Some people (like me) enjoy watching CTF/TDM/1v1 Games live.


All above has nothing or little to do with nexuiz itself, is stuff you need to talk abt in the ladder subforum. Well the trickjump maps would be cool, make one or some design for one and soneone else may do one (i never done one so i would not know here to start)

Well, at least point 6 DOES have to do with Nexuiz itself. I wanted to suggest a duel mode (like q3's tourney) myself. Not just for watching ladder matches, but also to have 1on1 servers where one could go and play a duel with whoever is around without having to find an opponent on IRC or on some other server
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Postby cortez » Mon Jul 16, 2007 3:33 pm

Well, at least point 6 DOES have to do with Nexuiz itself. I wanted to suggest a duel mode (like q3's tourney) myself. Not just for watching ladder matches, but also to have 1on1 servers where one could go and play a duel with whoever is around without having to find an opponent on IRC or on some other server


well i think arena mod in nexuiz is more or less the same as the tourney mod in q3[/quote]
Aneurysm 4 the win !!!!! :D
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Postby s3cc0 » Mon Jul 16, 2007 5:09 pm

cortez wrote:well i think arena mod in nexuiz is more or less the same as the tourney mod in q3

I never actually played arena, is it only 1on1? I understand arena is basically last man standing where you start with all weapons and the map has no pickups, like clan arena or whatever it's called in q3.
tourney is just regular DM (not sure if there's any rule change, in Nexuiz you would want to remove quad and other super items) but only 2 players can join at once. Other players will wait in a queue their turn for fighting the winner of the previous duel and can ofc spectate the whole thing in the meantime.
I think this would be a great addition to Nexuiz and possibly an easy one to make (?)
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Postby KadaverJack » Mon Jul 16, 2007 5:39 pm

s3cc0 wrote:tourney is just regular DM (not sure if there's any rule change, in Nexuiz you would want to remove quad and other super items) but only 2 players can join at once. Other players will wait in a queue their turn for fighting the winner of the previous duel and can ofc spectate the whole thing in the meantime.
I think this would be a great addition to Nexuiz and possibly an easy one to make (?)

Exactly that's what arena does (except for that the number of players can be configured and you can choose whether the game should be in rounds or not)
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Postby s3cc0 » Mon Jul 16, 2007 6:20 pm

KadaverJack wrote:
s3cc0 wrote:tourney is just regular DM (not sure if there's any rule change, in Nexuiz you would want to remove quad and other super items) but only 2 players can join at once. Other players will wait in a queue their turn for fighting the winner of the previous duel and can ofc spectate the whole thing in the meantime.
I think this would be a great addition to Nexuiz and possibly an easy one to make (?)

Exactly that's what arena does (except for that the number of players can be configured and you can choose whether the game should be in rounds or not)

Ah ok, thanks for clarifying! I misunderstood arena as being the same as that clan arena mode in q3.
Well, play more arena then! 8)
there's an arena server in Italy: GameZoo.it :: NEXUIZ :: powered by avenpc.it 194.116.82.5:26000 but none seems to use it :(
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Postby Bundy » Wed Jul 18, 2007 12:25 pm

s3cc0 wrote: ... and delayed item spawn (would shift the balance from armors to weapons for the first 30 seconds, not really make it fairer imo)


I guess you misunderstood there something, it is only meant for Powerups (i.e. Quaddamage, Invisible, Speed). These are all Items in Teamgames, which both teams fight for, to get an advantage over the other team.

If they are there at the beginning, the spawnpoints decide which team can grap the first Powerup, which isnt fair at all. Well used Powerups can easily decide the first Cap in CTF or give a huge fraglead in TDM.
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Postby s3cc0 » Wed Jul 18, 2007 1:32 pm

Bundy wrote:
s3cc0 wrote: ... and delayed item spawn (would shift the balance from armors to weapons for the first 30 seconds, not really make it fairer imo)


I guess you misunderstood there something, it is only meant for Powerups (i.e. Quaddamage, Invisible, Speed). These are all Items in Teamgames, which both teams fight for, to get an advantage over the other team.

If they are there at the beginning, the spawnpoints decide which team can grap the first Powerup, which isnt fair at all. Well used Powerups can easily decide the first Cap in CTF or give a huge fraglead in TDM.

ah k, guess i agree with you then, even though i hardly ever played any Nexuiz TDM :(

On another note, i got round to try arena myself and it's not what i meant as a "duel mode".
What i was suggesting is just a standard DM game with max 2 players, ended by timelimit. In arena instead, everything is reset after each frag
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Postby GreEn`mArine » Wed Jul 18, 2007 3:38 pm

you probably mean something what I proposed long ago and what the developers aren't interested in : http://forums.alientrap.local/viewtopic.php?t=1151
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
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Postby s3cc0 » Wed Jul 18, 2007 3:57 pm

GreEn`mArine wrote:you probably mean something what I proposed long ago and what the developers aren't interested in : http://forums.alientrap.local/viewtopic.php?t=1151
That's it ;)
your proposal made lot of sense, i find it weird that nobody replied to that thread. Let's hope the devs change their mind eventually
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