ok since i understand the weapon system will be redone in 2.4(score if 255 btw lol)
i think a few new weapons should be added.
note i have yet to think of balancing to bear with me
a new shotgun/other shell using weapon, perhaps some sort or wide angle shotgun
a new bullet using weapon(a bullet sniper or mini gun(although that may be too close to the Uzi) or even a magnum)
other weapons that i would like to see(note these weapons are more of a tactical use)
a sword or daikatana(XD) and to make it usable half damage while wielding or some shield that absorbs bullets.
shurikens(nexed up a bit of course)-my thought on how this would work is that you either throw one or 5, infinite ammo, long reload, damage is based on wear you hit(ie. 10 dmg body, 300 head-needs balancing of course)
sonic gun-fires a ricocheting, invisible bolt(uses plasma) or fires a supersonic bullet which creates a sonic-boom which makes a wall or particles which do massive damage and reflects projectiles for about 0.5 seconds(using bullets)
(image of the wall of particles im talking about to the right)
gravity gun-fires a blast that makes everything go flying away from the hit(all damage fall damage) or fires a shot that sucks everything in ( damage based on how many things sucked in, about 40 per thing)(ammo- disillusion)
leach cannon- either constantly siphons life from the target to the firer or constantly saps armor form the target to the firer(ammo- disillusion)(MASSIVE ammo usage)
Tesla cannon- massive electricity bolt(decent ammo usage, but will use the targets ammo after it hits to keep the blast firing, or fires a wall or electricity that uses all available ammo(dmg is 5 times ammo used)(ammo plasma)(can steal plasma or disillusion)
tripmines- place a laser trip mine on the ground(can be destroyed with laser only) or place an invisible mine that does low damage(can be destroyed with any weapon)(ammo-deployable)
land mines- place a mine that releases shrapnel when stepped on(20% opacity)(can be destroyed with any non rocket using weapon) or place a nuclear land mine that deals simply MASSIVE damage over a large area(CANNOT BE DESTROYED)(glows bright green)
there is some merit in the weapons and notice the new ammo types disillusion, and deployable
now then onto things that may be added at all
i think the grapple should be able to latch onto people and draw them closer/render them unable to fire
and the weapons should be even more customizable so that negative values can be used and all elements of weapons can be edited (IE vertical and horizontal spread,knock back for all weapons, projectile size(where it makes sense) and allowing rocket speed and laser stats more easily editable) and making stats always save to a temporary file, in case the game crashes while ur testing out some funny stats, that you wanted to save and the defaults being saved to another file, so it is slightly simpler for those who want to screw around
also i think i have a uniques solution for the rocket launcher
the projectile shoudl be larger only larger, so they are easier to shoot down, and self destructed rockets perhaps could loose thrust instead of blow up so they kinda fall outa the sky
hows that for a suggestion combo?