Not sure if this topic's dead... It's worth reviving, I'm really excited about the possibilities for 2.4.
I think we need a melee wep, just one, and it doesn't have to be much, just a ray that detects anything within striking distance, the animation would be simple (no moving parts) all it would be is a club/rod that swings forward, or pounds downward for Mouse1 and Mouse2.
I'm tired of the limited number of weapons. Why do we only need one of each type, we could have 3 different snipers, each with pros and cons (damage, range?, hitscan/missile, remote-control explosion) I have plenty of ideas, and they would all work well in a fast game, I'm making models for them too (I meant for them to be replacements, but why kick out the old ones?)
Also, we NEED a shield gun. It doesn't even have to be a gun, it could be like the hook, bind it to a control to project a 180 dome around the front of the model. I have a perfect model for that if we used it as a holdable-weapon, I'm just normal-mapping it right now, and I'll be pretty much done... almost.
Variations:
Bullet-projectile sniper (delayed time, higher damage)
Remote-control explosion (shoot anything and it spawns a splash-radius with no travel-time)
Second Machinegun (higher acuracy, moderate RPS, second ability ???)
Minigun (Warm-up time, It's already been done by Doc Pyton)
Flamethower (projects particles a short distand, alt fire smoke screen [poison?])
Seekerlauncher (laser-guided missile that guides itself, alt detonate)
Hellfire launcher (Fires delayed-blast, upward flying missiles, -drop out of gun, and ingnite after-, alt fire is lock-target)
Lightning gun (fires a slightly-seeking stream of electricity into target, alt Leech)
Q3 lightning gun (fires non-seeking continuos laser in straight line, no alt)
Magnetic Grenade launcher (fires grenades that stick to players and detonate later, alt fires mines that suck players in like a low power hook)
New Shotgun (Fires more realistc, concentrated spread, alt fire shoots slug)
Shotgun Rockets (insanely long reload time, yes, we better turn off the switching trick, launches several low-damage explosives at once, alt fire launches them in succesion like hagar)
We'd need to make a few changes for them, like warm-up time, a patch against switching weps to decrease refire. But I can make the models, I have two already, I can post an image of the sheild-gun model, but I haven't textured the remote-control explosion. I created all those ideas from a paper sitting on my desk with ideas for replacements for current weapons, but I think they might be better suited to their own jobs. I'm sorry, I'm a n00b modeler, but the only way to get better is to practice, this is some of my best low-poly work, I'll show it to you if you want, if you even want to consider it.