Player Model Pictures...

Developer discussion of experimental fixes, changes, and improvements.

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Postby torus » Mon Aug 27, 2007 3:22 am

Is yes an acceptable answer?
Image
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Postby Shoe » Mon Aug 27, 2007 3:42 am

If it was possible to load a 3D model into the menu, wouldn't it then be possible to do a lot more complex and appealing menus as well?
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Postby divVerent » Mon Aug 27, 2007 7:38 am

Not really, or at least not for the usual GUI elements.

However, it would be useful for quite some stuff...
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby divVerent » Mon Aug 27, 2007 7:41 am

torus wrote:Why does it need to be a realtime render? Why not an embedded quicktime/java/flash-like 360 view? Might be more feasible than an actual render.

Just an example:
http://www.e2etech.com/mediaPR.shtml


Because that would mean embedding a video codec into DP that actually compresses good enough to make the 4275 video files fit in, let's say, at most 100 MB. That makes 24k per preview, and in these 24k there should be two seconds of video for a slow enough rotating model. Means the video has 95kbps to use.

Even if such codecs exist that make the video still look good at THAT bitrate, they surely aren't freely usable. No, neither Quicktime nor Real is good enough for THAT.

Also, adding a good video playback codec is probably much harder than just adding model support to menu QC.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby tChr » Mon Aug 27, 2007 11:49 am

divVerent wrote:Also, adding a good video playback codec is probably much harder than just adding model support to menu QC.


so...

fixed it yet?


another thing.. creating the videos would be a drag, RT would make it very much easier to add new models and colors etc
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Postby Mizu Kitsune » Tue Jul 28, 2009 11:32 pm

maybe we can use the Bink codec like what the older final fantasy games (9 and below) and many newer games use.
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Postby Mr. Bougo » Wed Jul 29, 2009 6:58 am

Erm sorry?!

This is a topic from 2007, the issue was solved months ago.

EDIT: oh, you're talking about video... Nah, bad idea. A better idea would be to directly render the model, if you're going to make changes anyway.
Meh.
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Postby Lee_Stricklin » Wed Jul 29, 2009 7:31 am

Ancient topic or not I think I have good reply for it. I noticed whenever you bring up the menu in-game that everything continues to move around (unless you pause it) and that you can still see everything going on. Maybe it would possible to make the game load a map at title screen in order to display your character in real-time. Though vastly different than Quake and Dark Places, that is what Unreal Tournament does and your able to edit your character with it's model shown in real-time.
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Postby Flying Steel » Wed Jul 29, 2009 1:05 pm

Lee_Stricklin wrote:Though vastly different than Quake and Dark Places, that is what Unreal Tournament does and your able to edit your character with it's model shown in real-time.


That would be a great improvement.
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Postby Mizu Kitsune » Wed Jul 29, 2009 7:13 pm

a great improvement indeed.
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