Player Model Pictures...

Developer discussion of experimental fixes, changes, and improvements.

Moderators: Nexuiz Moderators, Moderators

Player Model Pictures...

Postby Turner » Tue Jul 17, 2007 1:54 am

Currently, the pictures of the player models in the options-player menu aren't very coherent. Some are pictures, whereas some look more like screenshots.

Couldn't the picture previews of the character models be more uniform, such as a full color screenshot in a plain-background map for each model? I find some of the pictures don't look very much like the models. I understand this is rather trivial, but I hated asking someone what model they were using only to have them say they were using the exact model I was.

Just a thought.

:?
Turner the Sighted
Turner
Member
 
Posts: 22
Joined: Mon Jul 02, 2007 1:59 pm
Location: NYC

Postby Mr.Carlyle » Tue Jul 17, 2007 5:45 am

I concur. The model previews could be better.
Mr.Carlyle
Alien
 
Posts: 148
Joined: Sat Jun 16, 2007 6:17 pm
Location: USA

Postby tChr » Tue Jul 17, 2007 7:02 am

why a pic ata ll? why not a realtime render?
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
tChr
Forum addon
 
Posts: 1501
Joined: Tue Feb 28, 2006 9:11 pm
Location: Trondheim, Norway

Postby THE PYTHON » Sun Aug 26, 2007 4:05 am

A real-time render would be great. I'd be curious of its execution though.
THE PYTHON
Member
 
Posts: 47
Joined: Mon Jul 30, 2007 9:03 pm
Location: United States

Postby ai » Sun Aug 26, 2007 5:21 am

tChr wrote:why a pic ata ll? why not a realtime render?


I actually agree. Was gonna suggest that if tChr wouldn't done it. With that you could have it rotating (and perhaps also manual rotation with the mouse).
ai
Forum addon
 
Posts: 2131
Joined: Sun Mar 05, 2006 3:54 pm
Location: Behind you

Postby Ildamos » Sun Aug 26, 2007 8:35 pm

Yes it is indeed a bit disturbing seeing a series of pictures without any singular theme.
Ildamos
Advanced member
 
Posts: 50
Joined: Mon May 21, 2007 4:01 am

Postby divVerent » Sun Aug 26, 2007 9:37 pm

Yes, I would want a realtime render too... but no idea how to do it. Currently, the engine isn't able to display models in the menu code... that needs to be added, and then we need a menu control that displays a model. Could then also preview the colors.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby torus » Mon Aug 27, 2007 1:00 am

Why does it need to be a realtime render? Why not an embedded quicktime/java/flash-like 360 view? Might be more feasible than an actual render.

Just an example:
http://www.e2etech.com/mediaPR.shtml
Image
torus
Forum addon
 
Posts: 1341
Joined: Sun Dec 24, 2006 6:59 am
Location: USA

Postby Mr.Carlyle » Mon Aug 27, 2007 2:10 am

torus wrote:Why does it need to be a realtime render? Why not an embedded quicktime/java/flash-like 360 view? Might be more feasible than an actual render.

Just an example:
http://www.e2etech.com/mediaPR.shtml


In Darkplaces...the engine?
Image
Mr.Carlyle
Alien
 
Posts: 148
Joined: Sat Jun 16, 2007 6:17 pm
Location: USA

Postby KadaverJack » Mon Aug 27, 2007 2:37 am

torus wrote:Why does it need to be a realtime render? Why not an embedded quicktime/java/flash-like 360 view? Might be more feasible than an actual render.

Because there are 19 different models/skins and 225 color combinations for each one. Do you really want to include 4275 prerendered previews?
KadaverJack
Site admin and forum addon
 
Posts: 1102
Joined: Tue Feb 28, 2006 9:42 pm

Next

Return to Nexuiz - Development

Who is online

Users browsing this forum: No registered users and 1 guest

cron