When will 2.4 come out?

Developer discussion of experimental fixes, changes, and improvements.

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Postby Ildamos » Mon Aug 06, 2007 7:16 am

Thanks! And yes, it doesn't affect FPS. :lol:
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Postby Psychcf » Mon Aug 06, 2007 1:31 pm

why is it not set to this by default?
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Postby Ed » Mon Aug 06, 2007 2:07 pm

[TSA] Psychiccyberfreak wrote:why is it not set to this by default?

It's not actually that realistic, it's over the top. Brickwork in real life does not have a 50mm deep groove between the bricks. You also notice far worse aliasing with that high a bump offset and if you were to enable AA, it would hence run slower.
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Postby Ares » Wed Aug 22, 2007 3:27 pm

When I type:

r_shadow_bumpscale_bumpmap 32

Nothing happens, then I type:

r_shadow_bumpscale_bumpmap

and it says

r_shadow_bumpscale_bumpmap "32" ["4"]

EDIT: Just now looked at date, sorry for bumpage
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Postby torus » Wed Aug 22, 2007 3:37 pm

After setting r_shadow_bumpscale_bumpmap 32, you have to do a vid_restart for it to take effect. Also, if you dont define a value like you did the second time, it just tells you what it is set to, and what the default is (4).
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Postby Ares » Wed Aug 22, 2007 3:53 pm

Thanks much
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Postby THE PYTHON » Sun Aug 26, 2007 4:01 am

What changes will be in the new release?
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Postby Ivan » Mon Aug 27, 2007 4:38 pm

Nexuiz has a lot of special effects, but nobody uses them because it is too taxing on most people's computer. I think that 2.4 should focus on optimizing the code so that people won't be afraid of turning on all of the effects.
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Postby divVerent » Tue Aug 28, 2007 7:36 pm

Sounds easy, but we have nobody who can do that (it actually IS quite fast, it's just that it contains effects that nobody needs and that gain nothing). Any volunteers?
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby ai » Tue Aug 28, 2007 8:08 pm

I actually played on ultimate quality today on RBI ctf server. Went actually really nice, it is playable. But I think it was that map, as when I tried mike I had between 10-100 fps depending what area I was at.
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