divVerent wrote:New content is too far out of reach. There is nobody who makes us models.
As for sound, 5.1 and 7.1 already are supported.
Rocket lights and explosions already ARE dynamic light sources - what is missing about that?
Water needs large engine changes that nobody here seems to be able to do. This especially holds for reflections, as they would need the engine to render the scene multiple times - this is simply not possible with the current fps (which are also caused by the old and overly complex models).
it's not caused by the complexity of the models
it seems to be a cpu problem
if a model is rendered, drops shadow, and is lighted, then there's too much done on the CPU for this model, the model rendering is on the maximum
disabling the DrawLight function of models gives me the same boost as setting r_drawentities to 0