When will 2.4 come out?

Developer discussion of experimental fixes, changes, and improvements.

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Postby Blµb » Tue Aug 28, 2007 8:11 pm

ai wrote:I actually played on ultimate quality today on RBI ctf server. Went actually really nice, it is playable. But I think it was that map, as when I tried mike I had between 10-100 fps depending what area I was at.


that's hal_palindrome
my new laptop has 50fps everywhere
10 in the middle zone of hal palindrome
with full effects
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Postby ai » Tue Aug 28, 2007 8:25 pm

Blµb wrote:that's hal_palindrome
my new laptop has 50fps everywhere
10 in the middle zone of hal palindrome
with full effects


Huh? You meant that's how hal_palindrome is for you? Cause the one I played wasn't that map. At first that map was awesome and went fine, then all of a sudden (or perhaps with a version change without me realizing) it started to lag. Every map whatsoever I get like 300-999 fps except that map on the lowest quality. I don't know what happend. I always too get around 50-100 on that map, plus ping around 97 :P
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Postby Mirio » Fri Sep 07, 2007 4:20 pm

is it possible to create a model which looks like a big fat hooligan? :lol:
(not a joke!)
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Postby ai » Fri Sep 07, 2007 5:35 pm

Mirio wrote:is it possible to create a model which looks like a big fat hooligan? :lol:

Yes it is.
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Postby Mirio » Fri Sep 07, 2007 6:22 pm

ai wrote:
Mirio wrote:is it possible to create a model which looks like a big fat hooligan? :lol:

Yes it is.

i need it! :DD cus i want to be the hooligan when they play footi (PB server) 8)
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but why we are sitting and talking bullsh*t

Postby DeVsh » Sun Sep 09, 2007 2:25 pm

exactly why don't we get working. the thing about the effects we have written over is that there is no (at least) .txt file to download with nex that tells you all the function you can set yourself in the console. What nex 2.4 should really be about is redoing players/bots/characters models because they look like the ones from Quake II and thats not nice when the weapons and textures look so good. And most of all the movements of the models look more natural (people don't run like chickens normally) and there should be some extra work on audio paying some extra attention to many possibilities like support for many audio systems like stereo, 5.1 and 7.1 . Also allow people to take the full adventage of surround from their audio systems (HI-FIs etc.). This would help if one day in nexuiz 3.0 someone decided to do splitscreen (audio would be useful because lots of people have stereo speakers) so both players don't have to check if they are about to get hit by a rocket, if the left side of the speakers was assigned to the top part of the screen and the player that plays on the top part of the screen would sit on the right side. Anyway getting back on the track, i would like that there is completely no movement of the model above its legs things like reloading and complex rolling would look nice. Those are my concerns about the models I also have some about water. Water should be transparent up to 1 metre if clean up to 10 and its surface is supposed to be reflective (or reflectant don't know how to write it) on the waves but transparent inbetween, and there should be radial waves on the surface when you jump in. As well as those qualities water has few more like being completly dark in the night (if there is no source of light nearby) and splashy. Also explosions, bullets, rockets' tails and the front of a weapon should be treated as a Dynamic Source Of Light.
I only made isotromic games, websites an unfinishe flash game!
http://www.devushwebs.cba.pl/
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Postby divVerent » Sun Sep 09, 2007 4:44 pm

New content is too far out of reach. There is nobody who makes us models.

As for sound, 5.1 and 7.1 already are supported.

Rocket lights and explosions already ARE dynamic light sources - what is missing about that?

Water needs large engine changes that nobody here seems to be able to do. This especially holds for reflections, as they would need the engine to render the scene multiple times - this is simply not possible with the current fps (which are also caused by the old and overly complex models).
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Ares » Sun Sep 09, 2007 8:10 pm

divVerent wrote:New content is too far out of reach. There is nobody who makes us models.

As for sound, 5.1 and 7.1 already are supported.

Rocket lights and explosions already ARE dynamic light sources - what is missing about that?

Water needs large engine changes that nobody here seems to be able to do. This especially holds for reflections, as they would need the engine to render the scene multiple times - this is simply not possible with the current fps (which are also caused by the old and overly complex models).

Is anyone making models for Zymotic? Or is that even being worked on?
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Postby Blµb » Sun Sep 09, 2007 9:17 pm

divVerent wrote:New content is too far out of reach. There is nobody who makes us models.

As for sound, 5.1 and 7.1 already are supported.

Rocket lights and explosions already ARE dynamic light sources - what is missing about that?

Water needs large engine changes that nobody here seems to be able to do. This especially holds for reflections, as they would need the engine to render the scene multiple times - this is simply not possible with the current fps (which are also caused by the old and overly complex models).

it's not caused by the complexity of the models
it seems to be a cpu problem
if a model is rendered, drops shadow, and is lighted, then there's too much done on the CPU for this model, the model rendering is on the maximum
disabling the DrawLight function of models gives me the same boost as setting r_drawentities to 0
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Postby Mirio » Mon Sep 10, 2007 12:41 pm

what about this:
an own weapon switch :shock:

i mean.. now its laser,shotgun,machine gun...hager,rocket. .
n with your own u can do .. laser,machine gun,electro or sth.! lolz..

i hate it when i want to switch from rocket. to nex n i have a hager :?
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