When will 2.4 come out?

Developer discussion of experimental fixes, changes, and improvements.

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Postby Urmel » Mon Sep 10, 2007 5:33 pm

A good idea actually, hey! I'd like to quote Mirrio's request.
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Postby rufsketch1 » Sat Sep 15, 2007 4:27 am

divVerent wrote:New content is too far out of reach. There is nobody who makes us models.

As for sound, 5.1 and 7.1 already are supported.

Rocket lights and explosions already ARE dynamic light sources - what is missing about that?

Water needs large engine changes that nobody here seems to be able to do. This especially holds for reflections, as they would need the engine to render the scene multiple times - this is simply not possible with the current fps (which are also caused by the old and overly complex models).


damn it. you guys would get more models if you just had some easy way for artists to import and animate them. i've had a new model made just for nexuiz sitting on my desktop doing nothing because i have no clue how to get it imported.

here it is without textures

less than 800 polygons.

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Postby divVerent » Sat Sep 15, 2007 1:39 pm

It does look cool, but I don't have an idea how to import it either. Is it skeletal? Does it use the .smd format? Once it's .smd, it can be converted to Nexuiz's formats (with some extra conventions, but IIRC the only actually USED part is that there has to be a bone "bip r hand" to hold the weapon. Once you have it in .smd format and animations done, I think I can help you. But I have no idea how to go to the .smd format from your input.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby rufsketch1 » Sat Sep 15, 2007 3:24 pm

divVerent wrote:It does look cool, but I don't have an idea how to import it either. Is it skeletal? Does it use the .smd format? Once it's .smd, it can be converted to Nexuiz's formats (with some extra conventions, but IIRC the only actually USED part is that there has to be a bone "bip r hand" to hold the weapon. Once you have it in .smd format and animations done, I think I can help you. But I have no idea how to go to the .smd format from your input.


that's exactly the problem, it shouldn't be that complicated. nexuiz should have it's own animation program, and it should have much larger support for different model and animation formats.

the guy is currently in .an8 format. i can export to .3ds and .obj, from there it's up to you, i'm not going to bring this guy back and fourth through 9 programs just to get him into a game.

i'll start working on his texture though, he'll look much cooler textured.

and i was thinking about redoing some of the other models so they're lower poly and don't look like crap, but again, i'm way too busy to learn so many programs to do that. so i'll just be submitting textured models every now and then, what you guys do with them is up to you.
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Postby Ivan » Thu Sep 20, 2007 9:27 pm

Nexuiz 2.4 is finished go here to play it -------> http://threemilefort.com/TMF_main/nexuiz_24.html
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Postby divVerent » Thu Sep 20, 2007 9:59 pm

rufsketch1 wrote:
divVerent wrote:It does look cool, but I don't have an idea how to import it either. Is it skeletal? Does it use the .smd format? Once it's .smd, it can be converted to Nexuiz's formats (with some extra conventions, but IIRC the only actually USED part is that there has to be a bone "bip r hand" to hold the weapon. Once you have it in .smd format and animations done, I think I can help you. But I have no idea how to go to the .smd format from your input.


that's exactly the problem, it shouldn't be that complicated. nexuiz should have it's own animation program, and it should have much larger support for different model and animation formats.

the guy is currently in .an8 format. i can export to .3ds and .obj, from there it's up to you, i'm not going to bring this guy back and fourth through 9 programs just to get him into a game.

i'll start working on his texture though, he'll look much cooler textured.

and i was thinking about redoing some of the other models so they're lower poly and don't look like crap, but again, i'm way too busy to learn so many programs to do that. so i'll just be submitting textured models every now and then, what you guys do with them is up to you.


Its own animation program? You do know how complex a 3D modeling+animation app is? And why should an artist learn a new animation program just for Nexuiz?

Larger format support - tell that to LordHavoc. But there is simply no viable other format out there to use.

IIRC .3ds is a viable format, probably .obj too, as 3D Studio Max supposedly can save as SMD (that's IIRC exactly how the Nexuiz models were made).
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby C.Brutail » Fri Sep 21, 2007 7:12 am

Ivan wrote:Nexuiz 2.4 is finished go here to play it -------> http://threemilefort.com/TMF_main/nexuiz_24.html


rofllol :)
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Postby Mirio » Fri Sep 21, 2007 12:04 pm

Ivan wrote:Nexuiz 2.4 is finished go here to play it -------> http://threemilefort.com/TMF_main/nexuiz_24.html


151 score :lol:
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Postby ai » Fri Sep 21, 2007 2:00 pm

164 the first try, and I've only played it once :) I rock!
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Postby Ildamos » Sat Oct 06, 2007 5:26 pm

So wait let me get this straight? The dev team is lacking members? So there's not going to be any v2.4? It would be a shame as this game is good! I play in Galt's Gulch a lot.
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