When will 2.4 come out?

Developer discussion of experimental fixes, changes, and improvements.

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Postby Shoe » Mon Oct 08, 2007 1:52 am

I think it's a stretch to say that there won't be a 2.4, but it may be a ways off until more media can be contributed (a model rigger would be a great find, for instance)
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Postby K-LorvianChant » Fri Nov 02, 2007 7:05 pm

2.4 ain't never coming out. Only lord Havok does any work around here. The client side programmers and divverent just say that they ain't even putting in things other peeps made for them like tzorks turrets. This thing needs to be forked or some peeps need to be let go for awhile as they blocking the path to making the game more capable and with more options. Do something or get out of the way!
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Postby esteel » Fri Nov 02, 2007 7:30 pm

well 2.4 IS in work.. might take some more time but it might include a very welcome new thing :)
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Postby nifrek » Fri Nov 02, 2007 7:35 pm

K-LorvianChant,

Nexuiz is opensource. Why dont YOU recruit people and work on it?

Until then, you're a very annoying person and insults won't help. This project as been in development for many years, they're doing this as a hobby and the developers are still there. I think we should praise them for that. Of course progress slows down, not much you can do about it other then finding other people, make a new team and work on it. Nothing stops anybody from making an unofficial version of Nexuiz with more features, compile it and distribute it.

Good luck.
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Postby AceOfThumbs » Sat Nov 03, 2007 7:21 am

well 2.4 IS in work.. might take some more time but it might include a very welcome new thing


Can you give a hint, esteeel? Very welcome new thing!! Yessss.
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Postby Ildamos » Mon Nov 05, 2007 3:16 pm

Getting rid of the extreme stuttering/lag in maps would be a VERY NICE start; I love this game's genre very much (serious sci-fi) and I'm not giving this one up.

(I do not have this problem with Alien Arena so it's not my connection.)

AArena has a comical feel what with the '50s Martians so I hope it 2.4 arrives soon...
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Postby [-z-] » Mon Nov 05, 2007 3:45 pm

Ildamos wrote:Getting rid of the extreme stuttering/lag in maps would be a VERY NICE start; I love this game's genre very much (serious sci-fi) and I'm not giving this one up.

(I do not have this problem with Alien Arena so it's not my connection.)

AArena has a comical feel what with the '50s Martians so I hope it 2.4 arrives soon...


I believe a lot of this is really out of the development teams hands as the maps your are refering to are probably (poorly made) custom maps. If you're having the same problem with the offical maps, try turning down your video settings.
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Postby esteel » Mon Nov 05, 2007 8:10 pm

Well there will be a new map included, two new game modes (though so far without maps), several fixes, a fixed speedhack, new colors for the models so they are more visible, new water effects (real reflection, refraction), a new menu is in the works but might not make it..

Well the lag.. would be interesting to learn more about it.. is it really lag? or bad fps? which maps? which servers..?
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Postby iSuck » Tue Nov 06, 2007 3:14 am

Glad to hear it's in production, I think the next challenge is not to find more modelers, but to make more modelers. If we can teach people that playermodel making is as easy as mapping (ok, maybe not as easy) then we could have a huge selection of models to choose from. I'm working on one right now, trying to keep it under 1000 poly, and I'm making it with 4 legs and two arms (a centaur) Could you consider releasing it in 2.4? I know there was another being made... it looked almost complete. What program did Vermeulen (I just slaughtered his name's spelling, I'm sure) use to make the original models? Wasn't it blender? or some preprietary quake-only, PC-only, 1990s-only, restricted access, governmental program?

I also thought we could try tangent-space normal maps, UT does them already. It's where the modeler uses a high-poly mest (millions of polys) and turns it into a normal map for a low-poly model (5000 polys). The end result is amazing, and it doesn't even have to be done inside the actual program, I just thought I'd bring it up that it's a really effective technique for high quality models.
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Postby [-z-] » Tue Nov 06, 2007 4:56 am

iSuck wrote:make more modelers. If we can teach people that playermodel making is as easy as mapping (ok, maybe not as easy) then we could have a huge selection of models to choose from.


teach me
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