tZork wrote:No, maps do not only have bumps. Maps use deluxemaping, and thats it afaik tangentspace normals. Aditionally 32bit normalmaps's alphachannel (if there) can be used as a source for offsetmapping.
And Mac's OpenGL supports none of that... ANYWAY:
alright (hah, "iSuck wrote: words") I only know one model that has every available mapping, the hook's head. It has a norm, bump, glow, gloss, and basic texture, for just that tiny little model, and I think it's the only one.
I'm making an entirely new line of weapons, all model replacements. Just to throw in some variety, I'm making them COMPLETELY different from what we have now. I've almost finished my laser (it looks like a... butt? almond? >impact hammer<[aiming for that]). I'm going to experiment with tangent-space, but maybe not... I can't see it anyway

. My hagar is going to be a metalstorm (400rps grenade-capable launch system) I'll have the loose wires hanging out of the back and everything. The crylink looks like a satelite dish with electricity coming out of it (How do I animate that?) But I'm thinking of making something more like the Aperture-Science-Handheld-Portal-Device.
Also, I was thinking, could someone please script a better decal system? It looks really amature when it spawns a new plane when I hit a wall, and it can't be that hard (please tell me it's not that hard). Also, once that's figured out, hows about a normal/bump-decal system? (Bioshock pulls that off nicely, I saw it at my friend's house.)