http://stud4.tuwien.ac.at/~e0725517/nex/patches.xml
There are engine patches for:
Sprite Tracking: You define a list of sprites which you want to have tracked, and when they're out of your view, a scaled version of them is rendered at the sides to easily track them. Like a radar. You can also specify weather they should be flipped upside down when on top edge, and weather they should be rotated when on the sides.
An SDL Mouse patch: This is just a work-around for WM hotkeys (input-grabbing), beryl, compiz screen-corner-triggers (stick_mouse), and beryl/compiz' fullscreen bind (resizable window)
All of it as command-line-options, if you don't specify any, it'll work as usual.
Still using SDL_GetRelativeMouseState to avoid screen-resolution-mouse-movement-limits
The very best IMO:
NICK Tab-Completion
In console, or in the chat-line, type at least 3 letters of a nick (in normal-font without colors), and press tab, it's normal tab completion. As soon as only 1 nick is left also the colors and fonts are automatically added, and a ^7 with a space is added.
And yes, I worked out a nice way for nicks with spaces in them

It needs testing though

And if none of these patches makes it into the engine, they'll still be downloadable for whoever wants to use them

Just thought I should share
