Weapon switch refire time reset bug

Developer discussion of experimental fixes, changes, and improvements.

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Total votes : 10

Postby mkzelda » Tue Nov 13, 2007 8:07 pm

Fix, remove weapon switching causing refire resetting on the same weapon

I haven't contributed to this topic any of the other times but I've been thinking about it a lot. As long as the bug/feature is there, I'm going to use it or its like competing in the special olympics or a walking contest. I (ab)use it well. However, I think it should change.

I do like what it's meant allow and I prefer to use it that way. I like firing the nex, alt firing mortar and firing nex again in 1.6s. Its good so long as the nex isn't firing again magically faster than its usual rate.

As for playing with this bug/feature, it feels like you have a reload. Consider a game that reloads your ammo when your clip runs out, but also allows you to reload manually, faster. The player is rewarded for planning ahead by reloading.

*** Maybe the nex's alt fire could be a reload set to 1.0/x secs? ***

As is, the swap is a little buggy. The results are not consistent. Sometimes the swap will animate the nex going away, the laser appearing, the laser going away and nex appearing. Sometimes the swap wont even show the laser but theres some odd delay before the nex refires, but sitll under 1.5s. Even taking the human factor out of this and scripting it does the same inconsistent results. Sometimes 1.0, 1.1, 1.2

Slightly OT but I saw someone else mention it. I think think the RL is a bigger problem than the nex with this bug/feature. The problem doesn't show up in ctf because the maps are open but on smaller maps. As big as the blast radius is, the edge shouldn't do 50 dmg. I spend a lot of time on the edge of the blast thinking I'm just out of range and then bam, 50dmg. 10 or 20 tops would be a great edge damage.
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Postby nifrek » Tue Nov 13, 2007 9:19 pm

As much as I hate when people use that trick, I think it should stay that way because it's an acquired skill. Yes it's annoying for newbies but that's what happen when people play a game for a long time and get good, they can do stuff that you can't yet. Unless bugs in a game can be used to cheat and they're in a game for a long time, they become a "feature", so removing/leaving them in is a complicated issue.

IMO weapons are very balanced as they are, RL is perfect too. Blast radius is big but rockets are very slow moving, to me that balances it out.

[EDIT] Oh, didn't realize this was an old thread. I blame mkzelda for making me believe it was. :roll:
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Postby torus » Tue Nov 13, 2007 10:58 pm

The only weapon I really hate is the Machine Gun. It is way overpowered, and for some reason stops the player in mid air. This makes 0 sense. Other than that, I agree with you.
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Postby pavlvs327 » Wed Nov 14, 2007 7:21 am

torus wrote:The only weapon I really hate is the Machine Gun. It is way overpowered, and for some reason stops the player in mid air. This makes 0 sense. Other than that, I agree with you.


I find the push on the MG annoying as well, as it stops you from getting close enough to hit the MGer with a closer range weapon.
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Postby FruitieX » Thu Nov 15, 2007 7:39 pm

Fix, remove weapon switching causing refire resetting on the same weapon

After the release of 2.4 I won't be able to hit with the Nex anymore. :P
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Postby nexbender » Fri Nov 16, 2007 3:14 am

Pardon me, but where's the STOPPING NERFING SH*T voting option?

Oh, and I don't care. 8)
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Postby Qantourisc » Wed Jan 02, 2008 2:50 pm

Fix, remove weapon switching causing refire resetting and prevent switching weapon for half the refire rate of the gun.
OR
Fix, remove weapon switching causing refire resetting on the same weapon. (and consider that as a skill.) But personally I don't like to switch guns in a fight, but that's a game play discussion.)
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Postby TVR » Wed Jan 02, 2008 7:27 pm

nifrek, weapon switching causing refire time reset is recent in the sense it was introduced in 2.2.1; previously weapon refire time was a global constant of 1.5 seconds, applied to all weapons regardless during weapon switch.
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