I have noticed that the irrlicht engine if not so fare away from the dark places (the nexuiz game engine).
The irrlicht engine is just a graphic engine but whit huge potential.... because the engine don’t have a poly max count and the engine can use bumb-mapping, normal-mapping AND PARALLAX-mapping witch really looks brilliant ... you can make a brick wall out of 2 polygons, or make grate shadows, and the key benefits is big outdoor areas ..... The engine got 3d sound and much more but it’s only a graph engine not a game engine. I don’t know how much work it would be to use the game play and the net-code from the dark-places engine and the graphical part from the irrlicht.
But Thad would be grate.
The irrlicht engine is a compel open sours engine!!!!
The engine can load pk3 files; I loaded docs_morph_remake_insta.pk3 in the engine great look and whit absolute low use of system recourses.
I played around whit the irrlicht engine but I’m c++ knowledge is not high enough to combine the engines....
I’m not a programmer just a coder ^^
So this topic is special for lordhavoc
Mfg Sgt Nova
Ps. I maybe able to load maps and sound and models and I can make the tracer for bullets but there so much more where my knowledge ends (net-code, multi playing...)
http://irrlicht.sourceforge.net/
This is the wall made out of 2 ploys

