[-z-] wrote:I think it would be pretty cool if we could have access to certain variables in the map file. That is to say, pass things such as 'blue_team_score' and 'red_team_score' to the compiled .bsp and allows the enivonnment to respond to the gameplay.
I don't really get want you want... Putting the score in variables at compile time would be useless, so i don't think that what you're suggesting.
An example would be a scored board that displays the output of said variables or lights changing color based on who's winning.
Changing lights is only possible with realtime lights since all other lights are rendered at compile time, so it would be rather useless since hardly anyone is using rtlights when playing online...