svn weapon changes

Developer discussion of experimental fixes, changes, and improvements.

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svn weapon changes

Postby Urbanshenkie » Tue Dec 18, 2007 9:40 am

Love the new machinegun sound and the new particle effects , the nex beam is stunning but not for minstamode it to crowed for all those beams if you play in small rooms. laser effect is realy cools , looks a little bit like a little smoke flair. People can make there nex beams fade in 3-5 seconds and always see where you are. if the server is not pure.

Image


isnt there a option to make a server pure ? I dont like the idea that there could be people playing with ajusted nexbeams.

the new nexbeam is realy nice if your playing with only couple of players , but in crowed servers and espacily crowed minsta servers its blocking most of you view when aiming
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Postby divVerent » Tue Dec 18, 2007 11:13 am

No, a pure server option can't be done in an open source game, as everyone would be able to just disable the check. The Nex beam could indeed be made fade out faster... but I like it as is. Need to test play Minsta with it though.

Also, note that in Quake 3, it was possible to make the railgun beam stay longer just by a client side cvar... just don't stand when you are nexing, then the beam won't help anyone.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Urbanshenkie » Tue Dec 18, 2007 2:44 pm

And can it be done by some kind of application thats closed and not open that uses tunneling or ssh or what ever encryption. so nobody can disable a check when joining a pure server ? it doesnt need to be in the nexuiz files. Only 1 person need that file . it can work like masterserver does. Just a idea.
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Postby divVerent » Tue Dec 18, 2007 8:46 pm

You could easily fool it. Actually, you can easily fool existing "pure server" features too.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
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Posts: 3809
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Postby Blµb » Tue Dec 18, 2007 10:02 pm

you want a pure server feature?!
PAH!
i hated that in JKA, and I'd hate it in nex
pure servers... brrrrrrr
like when they forced extremely ugly high-detail models on jka servers...
or that ridiculous japlus plugin

and that would prevent ppl using my patches from playing on some servers...

if there was such an option my HDD would be cleaned of all nexuiz related stuff...
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Postby divVerent » Wed Dec 19, 2007 8:01 am

Well, such an option is impossible to do in an open source game anyway, so we don't even try.

Assume we had that feature. Then at some point, the client would checksum some files and send the checksums to the server to check.

Now someone like Blub comes, and changes the code so that it - instead of checksumming files - uses hardcoded checksums of the "original" files and sends always these, without even looking at the files.

See? "Pure server" is pointless in an open source game. What we can do is enforce some cvar settings by sending them repeatedly - but even that is to be used sparingly, as people could just disable what receives them.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE


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