Pro CTF
The assignment of a "captain" for each team. That captain doesn't play, but has the ability to spectate their own team and communicate to their own team, or to individual players of their team directly.
- So if it were a 5 v 5 match, there would be a 6th person acting as captain of each team.
- This would be similar to popular sports which have a coach on the sidelines helping the players know what to do and what is going on. The "captain" could help facilitate strategy changes and improve communication.
- The captain could not be in fly mode. As soon as the match starts, they would be spectating one of the players.
- The captain could have three chat modes. 1. chatting with everybody. 2. chatting with their team. 3. Chatting directly with an individual player (whichever player they are currently spectating). So a new message mode would have to be created.
- There could be a .cfg file setup for special binds for the captain. So someone would only have to type exec ctf_captain.cfg in the console to get those binds. Those binds would have some essential message binds setup, and someone could customize their as needed.
- One of the binds could be to assign numbers 1 - 6 (on the top row of the keyboard) to spectate individual players (since the captain won't need weapon binds). That would allow them to quickly change who they are spectating without having to left click through the whole team.
- For message binds, there could be a variable for [current_spectated_player], and other variables specific to Pro CTF mode. So the captain could be spectating the player who has the flag and then he/she could say "[current_player] has the flag near [location] with [current_health] health and [current_armor] armor", which would display the information for the player being spectated.
That is all I have worked out so far, but let's go through some scenarios of how this might work.
- Assblaster2000 grabs the blue flag.
- He is being assisted by his fellow player, JoeNutsack
- Someone attacks the flag carrier.
- JoeNutsack defends him and gets killed
- The captain switches through the other players and sees who is closest to the flag carrier's path.
- The captain sees that Mr Hemorrhoid is ahead of Assblaster2000
- The captain switches to spectate Mr Hemorrhoid and presses the "chat_current" bind and says to him, "The flag carrier is behind you. Turn around and assist"
- "No, the other way. He's around the corner."
- Captain then switches to VoteRuPaul08, who is currently defending the base, and sees that he is being attacked by two enemy players.
- Captain switches back to Assblaster2000 and says "base is not secure. head to the left wing outside the base and hang out near the health and armor"
- Captain then checks to see where JoeNutsack respawned and he instructs him to go to the base to help clear it out.
- The captain could also help to keep a mental note of when the strength respawns (if that is enabled).
There are other considerations for a "pro ctf" mod, but I think this is a good start.
Thoughts?
Ideas?
Money?
