Pro CTF [idea]

Developer discussion of experimental fixes, changes, and improvements.

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Postby Psychcf » Tue Jan 01, 2008 6:13 pm

maybe we could just add fireteams like in ET:QW or some other games. It tells you your teammate's health, role (in class-based games), etc.

Also if someone wrote a plugin for mumble that put player's voices in the appropriate speaker (I forgot what that's called, it has to do with surround sound though), that would help a lot.
Last edited by Psychcf on Tue Jan 01, 2008 6:14 pm, edited 1 time in total.
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Postby Urbanshenkie » Tue Jan 01, 2008 6:13 pm

yeh that idea i like with the fireteams , but only when every fireteam has his own spawnplace so that you spawn with your fireteam mates instead of random spawn .... so you can easy catch up your fireteam mates

spawning with your fireteam mates will improve pub playing mabye
but voice is still the king
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Postby :) » Tue Jan 01, 2008 9:20 pm

only thing I need to communicate to my teammates is (Killed flag carrier)
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Postby Dokujisan » Wed Jan 02, 2008 5:41 am

Professional gamers use teamspeak. Wonderful. Can they teamspeak to one individual of the team? Not that I'm aware of. I'm pretty sure when you're teamspeaking, you're doing so with the entire team.

You seem to want to shoot down the idea in its entirety because you don't like text-chatting. What about the idea of the extra person (call them a captain, call them whatever) specating the team members to help improve the team? Is that a bad idea? Even if you don't use this person as a "captain" (giving commands) this person could be used to review the match to see where the team could improve.

"But Doku, they could just watch demos"

No, it's not the same. They would have to watch ALL of the demos of every player and they wouldn't be able to switch between them in real time. However, if there was this spectator player, that person could be the one who records the demo for the whole team.

Do you think (like Green) that a "real" team doesn't need a captain? Then why do professional sports teams use coaches? Certainly those people are advanced players of their chosen games. If professional gamers don't use coaches, maybe it's because professional gaming isn't evolved enough to do so.

And sure you see the direction of the flag carrier, but not the exact location. You also don't know if they are in trouble. Sometimes, the flag carrier themselves don't know that they are in trouble.

What I'm talking about here are options. If you're a badass and you don't need any of this, then more power to you. However, I think a lot of people would use it and it would be something to encourage more CTF team matches.

People here are soooo quick to shoot down ideas. It's disturbing. Why not help to evolve the idea? If you don't like this idea, then what would you do differently to improve CTF team matches? Can you think of any extra features that would be useful? Or do you just want to copy everything that the other FPS's do? Think outside the box, people. It won't hurt you.
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Postby divVerent » Wed Jan 02, 2008 8:03 am

Well.. I am not sure if the idea is good... but even if it gets done, it would have to be disabled by default, because certain people would abuse it to annoy people... like, insulting one of the players all the time, but of course nobody else can read it, so he can never get kicked for it.
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Postby GreEn`mArine » Wed Jan 02, 2008 2:20 pm

Dokujisan wrote:Professional gamers use teamspeak. Wonderful. Can they teamspeak to one individual of the team? Not that I'm aware of.

Actually this can be done, but usually isn't done, because it can lead to confusing situations in TeamSpeak, so it's actually easier to just talk to the whole team, while saying something like "sam, go there".

Dokujisan wrote:You seem to want to shoot down the idea in its entirety because you don't like text-chatting.

Calm down. I am not insulting you or your idea, I was just saying out loud a personal thought of mine, which doesn't have to be true or whatever. I may be too close minded to think out of the box as you called it, but I cannot remember any other big game having a community that played CTF (like Q3 or UT) that actually did have such a functionality. With this I don't mean that this is a bad idea, just because it is a new idea, I just mean that almost everything that "works" in this area has already been discovered.

Dokujisan wrote:Do you think (like Green) that a "real" team doesn't need a captain? Then why do professional sports teams use coaches? Certainly those people are advanced players of their chosen games. If professional gamers don't use coaches, maybe it's because professional gaming isn't evolved enough to do so.

Point taken, but what I fear and what I've seen is:
- Ladder activity of 3on3 CTF is ridiculous
- Additional caption means that you need an additional player, which makes it a 4on4, and this makes it much more likely to get less matches

Dokujisan wrote:People here are soooo quick to shoot down ideas. It's disturbing. Why not help to evolve the idea? If you don't like this idea, then what would you do differently to improve CTF team matches?

I am sorry if my urge to keep very down-to-earth and realistic aka pessimistic hurts your feelings, I didn't intend to do so. The next time I will try to not complain if I cannot provide a better idea. I can of course imagine the benefit of this extra player aka coach. But first of all I am not sure whether this could actually work on FFA servers. Let's assume it wouldn't work, what would be left would be the private ladder servers that run with stock Nexuiz features, so you gonna need extra servers. Err.. which servers :? ?

I don't wanna discourage this , I am just curious whether it actually can work.
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Postby [-z-] » Wed Jan 02, 2008 4:46 pm

Doku just got some servers, fyi...

I doubt pro ctf would be public... you need a player with a certain mindset to even try it...
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Postby TVR » Wed Jan 02, 2008 7:33 pm

Your idea, Dokujisan, seems very similar to the commanding officer in the Battlefield series, perhaps the command circuit [Tribes 1 & 2] would be less cumbersome than spectating players individually.
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Postby nexbender » Fri Jan 04, 2008 1:07 am

If I want tactics, teamplay and all that I play Urban Terror. If I want to run around like an asshat with a railgun, I play Nexuiz. FFS I wish Nexuiz would get ported to the ioquake3 engine. :)
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Postby divVerent » Fri Jan 04, 2008 6:28 am

Why port to ioquake3? It would look much worse... but we already had that.
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