divVerent wrote:Why port to ioquake3? It would look much worse... but we already had that.
I'll have to take your word for that. I have no idea how to accurately evaluate them for online play. From experience I can say ioquake3 seems to perform well (wrt response and smoothness) with "high" settings on the 'Net - but its "high" graphics render an enemy at 120 feet as 3 blue pixels. Whereas darkplaces is a stuttering nightmare on "high" graphics over the 'Net, but on "low" graphics it works well enough and looks as good as ioquake3 on "high."
To digress, I've been in a kind of funk about Nexuiz since I moved. My latency jumped from ~30ms to ~63ms on the Galt's Gulch servers, and suddenly I've got to crank everything down graphics-wise to get decent response - and it's still acting weird. I know the engine and the game are not anyone's bread-and-butter priority though, and I know you and the others who work on them understand what's involved a lot better than I, so I leave it be. For a free game, this still beats hell out of a lot of stuff, firstly all other free games - and the community beats hell out of them all.